rusty_pool
Simple self growing / shrinking ThreadPool
implementation based on crossbeam's multi-producer multi-consumer channels.
This ThreadPool
has two different pool sizes; a core pool size filled with threads that live for as long as the channel
and a max pool size which describes the maximum amount of worker threads that may live at the sime time.
Those additional non-core threads have a specific keep_alive time described when creating the ThreadPool
that defines
how long such threads may be idle for without receiving any work before giving up and terminating their work loop.
This ThreadPool
does not spawn any threads until a task is submitted to it. Then it will create a new thread for each task
until the core pool size is full. After that a new thread will only be created upon an execute()
call if the current pool
is lower than the max pool size and there are no idle threads.
When creating a new worker thread this ThreadPool
always checks whether the new worker is still required before starting the
worker's main work queue in case an idle thread has opened up in the meantime or another thread has already created the worker.
Locks are only used for the join functions to lock the Condvar
, apart from that this ThreadPool
implementation fully relies
on crossbeam and atomic operations.
The thread pool and its crossbeam channel can be destroyed by using the shutdown function, however that does not stop tasks that are already running but will terminate the thread the next time it will try to fetch work from the channel.