Struct rusty_engine::physics::CollisionPair
source · pub struct CollisionPair(pub String, pub String);
Expand description
Contains the labels of the two sprites involved in the collision. As the labels are unordered, several convenience methods are provided for searching the values.
Tuple Fields§
§0: String
§1: String
Implementations§
source§impl CollisionPair
impl CollisionPair
sourcepub fn either_contains<T: Into<String>>(&self, text: T) -> bool
pub fn either_contains<T: Into<String>>(&self, text: T) -> bool
Whether either of the labels contains the text.
sourcepub fn either_equals_to<T: Into<String>>(&self, text: T) -> bool
pub fn either_equals_to<T: Into<String>>(&self, text: T) -> bool
Whether either of the labels equals to the text.
sourcepub fn either_starts_with<T: Into<String>>(&self, text: T) -> bool
pub fn either_starts_with<T: Into<String>>(&self, text: T) -> bool
Whether either of the labels starts with the text.
sourcepub fn one_starts_with<T: Into<String>>(&self, text: T) -> bool
pub fn one_starts_with<T: Into<String>>(&self, text: T) -> bool
Whether exactly one of the labels starts with the text.
pub fn array(&self) -> [&str; 2]
pub fn array_mut(&mut self) -> [&mut String; 2]
Trait Implementations§
source§impl Clone for CollisionPair
impl Clone for CollisionPair
source§fn clone(&self) -> CollisionPair
fn clone(&self) -> CollisionPair
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for CollisionPair
impl Debug for CollisionPair
source§impl Default for CollisionPair
impl Default for CollisionPair
source§fn default() -> CollisionPair
fn default() -> CollisionPair
Returns the “default value” for a type. Read more
source§impl Hash for CollisionPair
impl Hash for CollisionPair
source§impl IntoIterator for CollisionPair
impl IntoIterator for CollisionPair
source§impl PartialEq for CollisionPair
impl PartialEq for CollisionPair
impl Eq for CollisionPair
impl StructuralEq for CollisionPair
Auto Trait Implementations§
impl RefUnwindSafe for CollisionPair
impl Send for CollisionPair
impl Sync for CollisionPair
impl Unpin for CollisionPair
impl UnwindSafe for CollisionPair
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
[ShaderType
] for self
. When used in [AsBindGroup
]
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<T> DowncastSync for T
impl<T> DowncastSync for T
§impl<T> DynHash for T
impl<T> DynHash for T
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World
.