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//! ## Asset Licenses //! //! All assets included with this game engine have the appropriate license described and linked to //! in a `README.md` file in the same directory as the source files. In most cases, the license is //! [CC0 1.0 Universal](https://creativecommons.org/publicdomain/zero/1.0/)--meaning you may do //! whatever you wish with the asset. //! //! One notable exception is some of the music files, which are under a different license and //! include specific attribution requirements that must be met in order to be used legally when //! distributed. Please see //! [this `README.md` file](https://github.com/CleanCut/rusty_engine/tree/main/assets/audio/music) //! for more information. pub mod actor; pub mod audio; pub mod consts; pub mod game; pub mod keyboard; pub mod mouse; pub mod physics; pub mod text_actor; // Public prelude pub mod prelude { pub use crate::{ actor::*, audio::*, consts::*, game::*, keyboard::*, mouse::*, physics::*, text_actor::*, }; pub use bevy::{ self, prelude::{Time, Timer, Vec2}, }; }