Struct rusty_engine::actor::Actor[][src]

pub struct Actor {
    pub label: String,
    pub preset: Option<ActorPreset>,
    pub filename: String,
    pub translation: Vec2,
    pub layer: f32,
    pub rotation: f32,
    pub scale: f32,
    pub collision: bool,
    pub collider: Collider,
}

Fields

label: String

READONLY: A way to identify an actor.

preset: Option<ActorPreset>

READONLY: Which preset was used to create this actor

filename: String

READONLY: File used for this actor’s sprite

translation: Vec2

SYNCED: Where you are in 2D game space. Positive x is right. Positive y is up. (0.0, 0.0) is the center of the screen.

layer: f32

SYNCED: Depth of the sprite. 0.0 (back) to 999.0 (front)

rotation: f32

SYNCED: Direction you face in radians. See constants UP, DOWN, LEFT, RIGHT

scale: f32

SYNCED: 1.0 is the normal 100%

collision: bool

TODO: Whether or not to calculate collisions

collider: Collider

TODO: Relative to translation

Implementations

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

An Actor is the basic abstraction for something that can be seen and interacted with. Players, obstacles, etc. are all actors.

Returns the “default value” for a type. Read more

Auto Trait Implementations

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