Function rusttyper::point

source ·
pub fn point<N>(x: N, y: N) -> Point<N>
Expand description

A convenience function for generating Points.

Examples found in repository?
examples/main.rs (line 116)
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fn main() {
    let events_loop = glutin::event_loop::EventLoop::new();
    let window = glutin::window::WindowBuilder::new()
        .with_title("Rusttyper Example")
        .with_inner_size(glutin::dpi::LogicalSize::new(512.0, 512.0));
    let context = glutin::ContextBuilder::new()
        .with_vsync(true)
        .with_multisampling(8);
    let display = glium::Display::new(window, context, &events_loop).unwrap();

    let mut font = rusttyper::Render::new(&display, 512, (0.1, 0.1));
    font.add_fonts(&include_bytes!("../DroidSans.ttf")[..]).unwrap();

    let uidraw = rusttyper::simple2d::Simple2d::create(&display).unwrap();
    let mut count = 0usize;
    let mut mouse = Point { x: 0.0, y: 0.0 };
    events_loop.run(move |event, _window, flow| {
        let mut stop = false;
        let mut draw = false;
        use glutin::event::{Event, WindowEvent, KeyboardInput, VirtualKeyCode};
        match event {
            Event::WindowEvent { event: WindowEvent::CloseRequested, .. } => stop = true,
            Event::WindowEvent { event: WindowEvent::Destroyed, .. } => stop = true,
            Event::WindowEvent { event: WindowEvent::KeyboardInput { input: KeyboardInput { virtual_keycode: Some(VirtualKeyCode::Escape), .. }, .. }, .. } => stop = true,
            Event::WindowEvent { event: WindowEvent::CursorMoved { position, .. }, .. } => {
                mouse.x = position.x as f32;
                mouse.y = position.y as f32;
            },
            Event::RedrawRequested(_) => draw = true,
            Event::NewEvents(_) => {
                count += 1;
                display.gl_window().window().request_redraw();
                return;
            },
            _ => return,
        }
        if stop {
            *flow = glutin::event_loop::ControlFlow::Exit;
            return;
        } else {
            use std::time::*;
            *flow = glutin::event_loop::ControlFlow::WaitUntil(Instant::now() + Duration::from_secs_f64(1.0 / 30.0));
        }

        if !draw { return; }

        let mut buffer = ::rusttyper::RunBuffer::new();
        {
            let (screen_width, screen_height) = display.get_framebuffer_dimensions();
            let (screen_width, screen_height) = (screen_width as f32, screen_height as f32);
            let margin = 0.1;
            let input_field_width = (screen_width - 2.0 * margin * screen_width) as u32;
            let start = ((screen_width * margin) as i32, (screen_height * margin) as i32);
            use rusttyper::{Style, TextBlock};
            let m = |n| (count * n % 255) as u8;
            let colorful = Style {
                color: [m(5), m(16), m(32), 255],
                .. Style::default()
            };
            let big = Style {
                scale: 32.0,
                .. Style::default()
            };
            let small = Style {
                scale: 10.0,
                .. Style::default()
            };

            buffer.push_blocks(TextBlock {
                origin: start,
                width: input_field_width,
            }, vec![
                TEXT.into(),
                "\n...Did I mention that we have ".into(),
                (colorful, "COLORS").into(),
                "?".into(),
                "\nAnd also ".into(),
                (big, "FONT SIZES").into(),
                "?".into(),
                (small, " (okay that might be too big)").into(),
            ].into_iter());
            /*buffer.push_blocks(TextBlock {
                origin: start,
                width: input_field_width,
            }, vec!["hey_guys".into()].into_iter());*/
            {
                let query = point(mouse.x - start.0 as f32, mouse.y - start.1 as f32);
                let query = buffer.measure_area(&mut font, query);
                if let Some(query) = query.2 {
                    buffer.write((mouse.x as i32, mouse.y as i32), input_field_width, "@");
                    let area = query.area;
                    let area = Rect {
                        min: point((area.min.x + start.0 as f32) as i32, (area.min.y + start.1 as f32) as i32),
                        max: point((area.max.x + start.0 as f32) as i32, (area.max.y + start.1 as f32) as i32),
                    };
                    buffer.write((area.min.x, area.min.y), input_field_width, "@");
                    buffer.write((area.max.x, area.max.y), input_field_width, "@");
                    /*{
                        let bit = buffer.parts.get(query.run_index)
                            .map(|bit| -> &str { &*bit.text })
                            .unwrap_or("<WRONG RUN>")
                        ;
                        let i = query.char_index;
                        let lo = if i > 5 {
                            i - 5
                        } else {
                            i
                        };
                        let hi = if i + 5 < bit.len() {
                            i + 5
                        } else {
                            bit.len()
                        };
                        println!("{} {} {:?}  {:?}", query.run_index, query.char_index, bit.get(query.char_index..query.char_index+1).unwrap_or("><"), &bit.get(lo..hi).unwrap_or("><"));
                    }*/
                }
            }
            buffer.write((0, screen_height as i32), input_field_width, format!("{}", count));
        }

        let mut target = display.draw();
        target.clear_color(1.0, 1.0, 1.0, 0.0);
        uidraw.draw(&display, &mut target, &mut font, &mut buffer).unwrap();
        target.finish().unwrap();
    });
}