# RustType
[![Build Status](https://travis-ci.org/redox-os/rusttype.svg?branch=master)](https://travis-ci.org/redox-os/rusttype)
[![docs.rs](https://docs.rs/rusttype/badge.svg)](https://docs.rs/rusttype)
RustType is a pure Rust alternative to libraries like FreeType.
The current capabilities of RustType:
* Reading TrueType formatted fonts and font collections. This includes `*.ttf`
as well as a subset of `*.otf` font files.
* Retrieving glyph shapes and commonly used properties for a font and its glyphs.
* Laying out glyphs horizontally using horizontal and vertical metrics, and
glyph-pair-specific kerning.
* Rasterising glyphs with sub-pixel positioning using an accurate analytical
algorithm (not based on sampling).
* Managing a font cache on the GPU with the `gpu_cache` module. This keeps
recently used glyph renderings
in a dynamic cache in GPU memory to minimise texture uploads per-frame. It
also allows you keep the draw call count for text very low, as all glyphs are
kept in one GPU texture.
Notable things that RustType does not support *yet*:
* OpenType formatted fonts that are not just TrueType fonts (OpenType is a
superset of TrueType). Notably there is no support yet for cubic Bezier curves
used in glyphs.
* Font hinting.
* Ligatures of any kind
* Some less common TrueType sub-formats.
* Right-to-left and vertical text layout.
## Getting Started
Add the following to your Cargo.toml:
```toml
[dependencies]
rusttype = "0.4.0"
```
To hit the ground running with RustType, look at the `simple.rs` example
supplied with the crate. It demonstrates loading a font file, rasterising an
arbitrary string, and displaying the result as ASCII art. If you prefer to just
look at the documentation, the entry point for loading fonts is
`FontCollection`, from which you can access individual fonts, then their glyphs.
## Documentation
* [Crate Release](https://docs.rs/rusttype)
* [Git Repository](https://redox-os.github.io/rusttype)
## Future Plans
The current state of RustType is only the beginning. There are numerous avenues
for improving it. My main motivation for this project is to provide easy-to-use
font rendering for games. My current focus is on a UI library that uses RustType.
Once I get the time to go back and improve RustType itself, the improvements I
am most interested in are:
* Some form of hinting for improved legibility at small font sizes.
* Replacing the dependency on my other library,
[stb_truetype-rs](https://github.com/dylanede/stb_truetype-rs)
(a direct translation of [stb_truetype.h](https://github.com/nothings/stb/blob/master/stb_truetype.h)),
with OpenType font loading written in idiomatic Rust.
* Add support for cubic curves in OpenType fonts.
* Extract the rasterisation code into a separate vector graphics rendering crate.
* Support for some common forms of ligatures.
* And, eventually, support for embedded right-to-left Unicode text.
If you think you could help with achieving any of these goals, feel free to open
a tracking issue for discussing them.
## License
Licensed under either of
* Apache License, Version 2.0, ([LICENSE-APACHE](LICENSE-APACHE) or
http://www.apache.org/licenses/LICENSE-2.0)
* MIT license ([LICENSE-MIT](LICENSE-MIT) or
http://opensource.org/licenses/MIT)
at your option.
### Contribution
Unless you explicitly state otherwise, any contribution intentionally submitted
for inclusion in the work by you, as defined in the Apache-2.0 license, shall be
dual licensed as above, without any additional terms or conditions.