/* ============================================================
* rustio-admin / tokens / shadows
*
* === Tokens — shadows ===
*
* Shadows remain deliberately quiet — premium tooling prefers
* borders + surface contrast over drop shadow. v0.15.0 bumps the
* default-shadow alpha so a card actually rises off the canvas at
* arm's length (the prior 0.05 was invisible on the new deeper
* `--rio-bg`). The shadow scale also gains a `--rio-shadow-inset`
* variant used by inputs and pressed states.
*
* The two-layer construction (one tight near-shadow, one wider
* far-shadow) follows the Stripe / Linear convention — crispness
* up close, lift from a distance.
* ============================================================ */
}