Trait rust_webvr::vr_display::VRDisplay
[−]
[src]
pub trait VRDisplay: Send + Sync { fn id(&self) -> u64; fn data(&self) -> VRDisplayData; fn inmediate_frame_data(&self, near_z: f64, far_z: f64) -> VRFrameData; fn synced_frame_data(&self, next: f64, far_z: f64) -> VRFrameData; fn reset_pose(&mut self); fn sync_poses(&mut self); fn submit_frame(&mut self, layer: &VRLayer); fn start_present(&mut self) { ... } fn stop_present(&mut self) { ... } }
Required Methods
fn id(&self) -> u64
fn data(&self) -> VRDisplayData
fn inmediate_frame_data(&self, near_z: f64, far_z: f64) -> VRFrameData
fn synced_frame_data(&self, next: f64, far_z: f64) -> VRFrameData
fn reset_pose(&mut self)
fn sync_poses(&mut self)
fn submit_frame(&mut self, layer: &VRLayer)
Provided Methods
fn start_present(&mut self)
fn stop_present(&mut self)
Trait Implementations
impl PartialEq for VRDisplay
[src]
fn eq(&self, other: &VRDisplay) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, other: &Rhs) -> bool
1.0.0
This method tests for !=
.