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#[derive(Clone, Copy, Debug, PartialEq)]
pub enum UnitType {
Warrior,
Sludge,
}
#[derive(Copy, Clone, Debug)]
pub struct Unit {
pub unit_type: UnitType,
pub position: (i32, i32),
pub hp: (i32, i32),
pub atk: i32,
}
impl Unit {
pub fn warrior(position: (i32, i32)) -> Unit {
Unit {
unit_type: UnitType::Warrior,
position,
hp: (20, 20),
atk: 5,
}
}
pub fn sludge(position: (i32, i32)) -> Unit {
Unit {
unit_type: UnitType::Sludge,
position,
hp: (12, 12),
atk: 3,
}
}
}