Struct rust_sc2::game_info::GameInfo[][src]

pub struct GameInfo {
    pub map_name: String,
    pub map_name_path: String,
    pub mod_names: Vec<String>,
    pub local_map_path: String,
    pub players: FxHashMap<u32, PlayerInfo>,
    pub map_size: Size,
    pub pathing_grid: PixelMap,
    pub terrain_height: Rc<ByteMap>,
    pub placement_grid: PixelMap,
    pub playable_area: Rect,
    pub start_locations: Vec<Point2>,
    pub map_center: Point2,
}
Expand description

Structure where all map information stored.

Fields

map_name: String

Map name bot playing on, which depends on sc2 localization language.

map_name_path: String

Map name bot playing on, which depends on file name.

mod_names: Vec<String>

Mods used on that map.

local_map_path: String

Path to the map on current computer.

players: FxHashMap<u32, PlayerInfo>

Players on this map, mapped by their ids.

map_size: Size

Full size of the map.

pathing_grid: PixelMap

Grid with information about pathable tiles on that map.

terrain_height: Rc<ByteMap>

Grid with information about terrain height on that map.

placement_grid: PixelMap

Grid with information about buildable tiles on that map.

playable_area: Rect

Usually maps have some unplayable area around it, where units can’t exist. This rectangle is only playble area on that map.

start_locations: Vec<Point2>

All starting locations of opponents.

map_center: Point2

Center of the map.

Trait Implementations

impl Clone for GameInfo[src]

fn clone(&self) -> GameInfo[src]

Returns a copy of the value. Read more

fn clone_from(&mut self, source: &Self)1.0.0[src]

Performs copy-assignment from source. Read more

impl Default for GameInfo[src]

fn default() -> GameInfo[src]

Returns the “default value” for a type. Read more

Auto Trait Implementations

impl !RefUnwindSafe for GameInfo

impl !Send for GameInfo

impl !Sync for GameInfo

impl Unpin for GameInfo

impl UnwindSafe for GameInfo

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

pub fn type_id(&self) -> TypeId[src]

Gets the TypeId of self. Read more

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

pub fn borrow(&self) -> &T[src]

Immutably borrows from an owned value. Read more

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

pub fn borrow_mut(&mut self) -> &mut T[src]

Mutably borrows from an owned value. Read more

impl<T> From<T> for T[src]

pub fn from(t: T) -> T[src]

Performs the conversion.

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

pub fn into(self) -> U[src]

Performs the conversion.

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

pub fn to_owned(&self) -> T[src]

Creates owned data from borrowed data, usually by cloning. Read more

pub fn clone_into(&self, target: &mut T)[src]

🔬 This is a nightly-only experimental API. (toowned_clone_into)

recently added

Uses borrowed data to replace owned data, usually by cloning. Read more

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]

Performs the conversion.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

pub fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>[src]

Performs the conversion.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>, 

pub fn vzip(self) -> V