Struct rust_sc2::game_info::GameInfo[][src]

pub struct GameInfo {
    pub map_name: String,
    pub map_name_path: String,
    pub mod_names: Vec<String>,
    pub local_map_path: String,
    pub players: FxHashMap<u32, PlayerInfo>,
    pub map_size: Size,
    pub pathing_grid: PixelMap,
    pub terrain_height: Rc<ByteMap>,
    pub placement_grid: PixelMap,
    pub playable_area: Rect,
    pub start_locations: Vec<Point2>,
    pub map_center: Point2,
}

Structure where all map information stored.

Fields

map_name: String

Map name bot playing on, which depends on sc2 localization language.

map_name_path: String

Map name bot playing on, which depends on file name.

mod_names: Vec<String>

Mods used on that map.

local_map_path: String

Path to the map on current computer.

players: FxHashMap<u32, PlayerInfo>

Players on this map, mapped by their ids.

map_size: Size

Full size of the map.

pathing_grid: PixelMap

Grid with information about pathable tiles on that map.

terrain_height: Rc<ByteMap>

Grid with information about terrain height on that map.

placement_grid: PixelMap

Grid with information about buildable tiles on that map.

playable_area: Rect

Usually maps have some unplayable area around it, where units can’t exist. This rectangle is only playble area on that map.

start_locations: Vec<Point2>

All starting locations of opponents.

map_center: Point2

Center of the map.

Trait Implementations

impl Clone for GameInfo[src]

impl Default for GameInfo[src]

Auto Trait Implementations

impl !RefUnwindSafe for GameInfo

impl !Send for GameInfo

impl !Sync for GameInfo

impl Unpin for GameInfo

impl UnwindSafe for GameInfo

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,