use rust_embed::RustEmbed;
#[derive(RustEmbed)]
#[folder = "examples/public/"]
struct Asset;
#[test]
fn get_works() {
if Asset::get("index.html").is_none() {
panic!("index.html should exist");
}
if Asset::get("gg.html").is_some() {
panic!("gg.html should not exist");
}
if Asset::get("images/llama.png").is_none() {
panic!("llama.png should exist");
}
}
#[test]
fn get_windows_style() {
assert!(
Asset::get("images\\llama.png").is_some(),
"llama.png should be accessible via \"images\\lama.png\""
);
}
#[test]
fn iter_works() {
let mut num_files = 0;
for file in Asset::iter() {
assert!(Asset::get(file.as_ref()).is_some());
num_files += 1;
}
assert_eq!(num_files, 6);
}
#[test]
fn trait_works_generic() {
trait_works_generic_helper::<Asset>();
}
fn trait_works_generic_helper<E: rust_embed::RustEmbed>() {
let mut num_files = 0;
for file in E::iter() {
assert!(E::get(file.as_ref()).is_some());
num_files += 1;
}
assert_eq!(num_files, 6);
assert!(E::get("gg.html").is_none(), "gg.html should not exist");
}