[−][src]Function rust_3d::for_each_intersecting
pub fn for_each_intersecting<'c, I, HB>(
ray: &Ray3D,
hbs: I,
f: &mut dyn FnMut(&Point3D, &'c mut HB)
) where
I: Iterator<Item = &'c mut HB>,
HB: HasBoundingBox3DMaybe,
Applies the function to each intersection candidate