[][src]Function rust_3d::for_each_intersecting

pub fn for_each_intersecting<'c, I, HB>(
    ray: &Ray3D,
    hbs: I,
    f: &mut dyn FnMut(&Point3D, &'c mut HB)
) where
    I: Iterator<Item = &'c mut HB>,
    HB: HasBoundingBox3DMaybe

Applies the function to each intersection candidate