[−][src]Struct rust_3d::Point3D
Point3D, a point / position within 3D space
Fields
x: f64
y: f64
z: f64
Implementations
impl Point3D
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Trait Implementations
impl<P, '_, '_> Add<&'_ P> for &'_ Point3D where
P: Is3D,
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P: Is3D,
type Output = Point3D
The resulting type after applying the +
operator.
fn add(self, other: &P) -> Point3D
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impl<P> Add<P> for Point3D where
P: Is3D,
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P: Is3D,
type Output = Point3D
The resulting type after applying the +
operator.
fn add(self, other: P) -> Point3D
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impl<'_> Add<Point3D> for &'_ Point3D
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type Output = Point3D
The resulting type after applying the +
operator.
fn add(self, other: Point3D) -> Point3D
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impl Clone for Point3D
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impl Debug for Point3D
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impl Default for Point3D
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impl Display for Point3D
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impl Div<f64> for Point3D
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type Output = Point3D
The resulting type after applying the /
operator.
fn div(self, other: f64) -> Point3D
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impl<'_> Div<f64> for &'_ Point3D
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type Output = Point3D
The resulting type after applying the /
operator.
fn div(self, other: f64) -> Point3D
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impl Eq for Point3D
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impl Hash for Point3D
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fn hash<H: Hasher>(&self, state: &mut H)
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fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
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H: Hasher,
impl Is3D for Point3D
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fn x(&self) -> f64
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fn y(&self) -> f64
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fn z(&self) -> f64
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fn xyz(&self) -> [f64; 3]
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fn xy(&self) -> [f64; 2]
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fn xz(&self) -> [f64; 2]
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fn yz(&self) -> [f64; 2]
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fn dot(&self, other: &dyn Is3D) -> f64
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fn abs(&self) -> NonNegative
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fn rad_to(&self, other: &dyn Is3D) -> Result<Rad>
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fn to_str(&self) -> String
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impl IsBuildable3D for Point3D
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fn new(x: f64, y: f64, z: f64) -> Self
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fn from<P>(&mut self, other: &P) where
P: Is3D,
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P: Is3D,
fn new_from<P>(other: &P) -> Self where
P: Is3D,
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P: Is3D,
fn multiply_m(&self, m: &Matrix4) -> Self
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fn normalized(&self) -> Result<Self>
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fn zero() -> Self
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fn parse(text: &str) -> Result<Self>
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fn center<P>(&self, other: &P) -> Self where
P: Is3D,
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P: Is3D,
impl IsBuildableND for Point3D
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fn new_nd(coords: &[f64]) -> Result<Self>
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fn from_nd<P>(&mut self, other: P) -> Result<()> where
P: IsBuildableND,
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P: IsBuildableND,
fn zero_nd() -> Result<Self>
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fn center_nd<P>(&self, other: &P, buffer: &mut Vec<f64>) -> Result<Self> where
P: IsND,
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P: IsND,
impl IsEditable3D for Point3D
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fn set_x(&mut self, val: f64)
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fn set_y(&mut self, val: f64)
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fn set_z(&mut self, val: f64)
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fn set_xyz(&mut self, x: f64, y: f64, z: f64)
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fn set_xy(&mut self, x: f64, y: f64)
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fn set_xz(&mut self, x: f64, z: f64)
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fn set_yz(&mut self, y: f64, z: f64)
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fn increase_distance_to_by<P>(&mut self, other: &P, factor: Positive) where
P: Is3D,
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P: Is3D,
fn add<P>(&mut self, other: &P) where
P: Is3D,
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P: Is3D,
fn subtract<P>(&mut self, other: &P) where
P: Is3D,
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P: Is3D,
fn scale_pos(&mut self, val: f64)
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impl IsEditableND for Point3D
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impl IsMatrix4Transformable for Point3D
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impl IsMovable3D for Point3D
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impl IsND for Point3D
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fn n_dimensions() -> usize
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fn position_nd(&self, dimension: usize) -> Result<f64>
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impl IsTransFormableTo2D for Point3D
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fn transform_to_2d<P>(&self) -> P where
P: IsBuildable2D,
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P: IsBuildable2D,
impl Mul<f64> for Point3D
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type Output = Point3D
The resulting type after applying the *
operator.
fn mul(self, other: f64) -> Point3D
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impl<'_> Mul<f64> for &'_ Point3D
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type Output = Point3D
The resulting type after applying the *
operator.
fn mul(self, other: f64) -> Point3D
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impl Neg for Point3D
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impl<'_> Neg for &'_ Point3D
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impl Ord for Point3D
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fn cmp(&self, other: &Self) -> Ordering
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#[must_use]fn max(self, other: Self) -> Self
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#[must_use]fn min(self, other: Self) -> Self
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#[must_use]fn clamp(self, min: Self, max: Self) -> Self
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impl PartialEq<Point3D> for Point3D
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impl PartialOrd<Point3D> for Point3D
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fn partial_cmp(&self, other: &Point3D) -> Option<Ordering>
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fn lt(&self, other: &Point3D) -> bool
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fn le(&self, other: &Point3D) -> bool
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fn gt(&self, other: &Point3D) -> bool
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fn ge(&self, other: &Point3D) -> bool
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impl StructuralPartialEq for Point3D
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impl<P, '_, '_> Sub<&'_ P> for &'_ Point3D where
P: Is3D,
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P: Is3D,
type Output = Point3D
The resulting type after applying the -
operator.
fn sub(self, other: &P) -> Point3D
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impl<P> Sub<P> for Point3D where
P: Is3D,
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P: Is3D,
type Output = Point3D
The resulting type after applying the -
operator.
fn sub(self, other: P) -> Point3D
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impl<'_> Sub<Point3D> for &'_ Point3D
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Auto Trait Implementations
impl RefUnwindSafe for Point3D
impl Send for Point3D
impl Sync for Point3D
impl Unpin for Point3D
impl UnwindSafe for Point3D
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T> ToString for T where
T: Display + ?Sized,
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T: Display + ?Sized,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,