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use prelude::*;
#[derive (Debug, PartialEq, PartialOrd, Default, Clone, Eq, Hash, Ord)]
pub struct FilterBox3D {
box_3d: Box3D
}
impl FilterBox3D {
pub fn new(box_3d: Box3D) -> Self {
FilterBox3D {box_3d}
}
}
impl IsND for FilterBox3D {
fn n_dimensions() -> usize {
Box3D::n_dimensions()
}
fn get_position(&self, dimension: usize) -> Result<f64> {
self.box_3d.get_position(dimension)
}
}
impl Is3D for FilterBox3D {
fn x(&self) -> f64 {
self.box_3d.x()
}
fn y(&self) -> f64 {
self.box_3d.y()
}
fn z(&self) -> f64 {
self.box_3d.z()
}
}
impl IsBuildableND for FilterBox3D {
fn new_nd(coords: &[f64]) -> Result<Self> {
Ok(FilterBox3D::new(Box3D::new_nd(coords)?))
}
fn from_nd<P>(&mut self, other: P) -> Result<()> where
P: IsBuildableND {
self.box_3d.from_nd(other)
}
}
impl IsBuildable3D for FilterBox3D {
fn new(x: f64, y: f64, z: f64) -> Self {
FilterBox3D::new(Box3D::new(x, y, z))
}
fn from<P>(&mut self, other: P)
where P: Is3D {
self.box_3d.from(other)
}
}
impl IsEditableND for FilterBox3D {
fn set_position(&mut self, dimension: usize, val: f64) -> Result<()> {
self.box_3d.set_position(dimension, val)
}
}
impl IsEditable3D for FilterBox3D {
fn set_x(&mut self, val: f64) {
self.box_3d.set_x(val);
}
fn set_y(&mut self, val: f64) {
self.box_3d.set_y(val);
}
fn set_z(&mut self, val: f64) {
self.box_3d.set_z(val);
}
}
impl HasBoundingBox3D for FilterBox3D {
fn bounding_box(&self) -> Result<BoundingBox3D> {
self.box_3d.bounding_box()
}
}
impl<T> IsFilter<T> for FilterBox3D where
T: Is3D {
fn is_allowed(&self, p: &T) -> bool {
p.x() >= self.box_3d.x() - self.box_3d.size_x.get() / 2.0
&& p.x() <= self.box_3d.x() + self.box_3d.size_x.get() / 2.0
&& p.y() >= self.box_3d.y() - self.box_3d.size_y.get() / 2.0
&& p.y() <= self.box_3d.y() + self.box_3d.size_y.get() / 2.0
&& p.z() >= self.box_3d.z() - self.box_3d.size_z.get() / 2.0
&& p.z() <= self.box_3d.z() + self.box_3d.size_z.get() / 2.0
}
}
impl IsScalable for FilterBox3D {
fn scale(&mut self, factor: Positive) {
self.box_3d.scale(factor);
}
}
impl From<BoundingBox3D> for FilterBox3D {
fn from(x: BoundingBox3D) -> Self {
Self::new(Box3D{center: x.center_bb(), size_x: x.size_x(), size_y: x.size_y(), size_z: x.size_z()})
}
}