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use prelude::*;
use distances_3d::*;
#[derive (Debug, PartialEq, PartialOrd, Default, Clone, Hash, Eq, Ord)]
pub struct FilterSphere {
sphere: Sphere
}
impl FilterSphere {
pub fn new(sphere: Sphere) -> Self {
FilterSphere {sphere}
}
}
impl IsND for FilterSphere {
fn n_dimensions() -> usize {
Sphere::n_dimensions()
}
fn get_position(&self, dimension: usize) -> Result<f64> {
self.sphere.get_position(dimension)
}
}
impl Is3D for FilterSphere {
fn x(&self) -> f64 {
self.sphere.x()
}
fn y(&self) -> f64 {
self.sphere.y()
}
fn z(&self) -> f64 {
self.sphere.y()
}
}
impl IsBuildableND for FilterSphere {
fn new_nd(coords: &[f64]) -> Result<Self> {
Ok(FilterSphere::new(Sphere::new_nd(coords)?))
}
fn from_nd<P>(&mut self, other: P) -> Result<()> where
P: IsBuildableND {
self.sphere.from_nd(other)
}
}
impl IsBuildable3D for FilterSphere {
fn new(x: f64, y: f64, z: f64) -> Self {
FilterSphere::new(Sphere::new(x, y, z))
}
fn from<P>(&mut self, other: P)
where P: Is3D {
self.sphere.from(other)
}
}
impl IsEditableND for FilterSphere {
fn set_position(&mut self, dimension: usize, val: f64) -> Result<()> {
self.sphere.set_position(dimension, val)
}
}
impl IsEditable3D for FilterSphere {
fn set_x(&mut self, val: f64) {
self.sphere.set_x(val);
}
fn set_y(&mut self, val: f64) {
self.sphere.set_y(val);
}
fn set_z(&mut self, val: f64) {
self.sphere.set_z(val);
}
}
impl HasBoundingBox3D for FilterSphere {
fn bounding_box(&self) -> Result<BoundingBox3D> {
self.sphere.bounding_box()
}
}
impl<T> IsFilter<T> for FilterSphere
where T: Is3D {
fn is_allowed(&self, p: &T) -> bool {
dist_3d(p, &self.sphere.center) <= self.sphere.radius.get()
}
}
impl IsScalable for FilterSphere {
fn scale(&mut self, factor: Positive) {
self.sphere.scale(factor);
}
}