[][src]Struct russimp_sys::aiAnimMesh

#[repr(C)]pub struct aiAnimMesh {
    pub mName: aiString,
    pub mVertices: *mut aiVector3D,
    pub mNormals: *mut aiVector3D,
    pub mTangents: *mut aiVector3D,
    pub mBitangents: *mut aiVector3D,
    pub mColors: [*mut aiColor4D; 8],
    pub mTextureCoords: [*mut aiVector3D; 8],
    pub mNumVertices: c_uint,
    pub mWeight: f32,
}

Fields

mName: aiStringmVertices: *mut aiVector3DmNormals: *mut aiVector3DmTangents: *mut aiVector3DmBitangents: *mut aiVector3DmColors: [*mut aiColor4D; 8]mTextureCoords: [*mut aiVector3D; 8]mNumVertices: c_uintmWeight: f32

Trait Implementations

impl Clone for aiAnimMesh[src]

impl Copy for aiAnimMesh[src]

Auto Trait Implementations

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impl<T> Any for T where
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impl<T> Borrow<T> for T where
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
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    T: Clone
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type Owned = T

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type Error = <U as TryFrom<T>>::Error

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