[][src]Struct rusoto_lightsail::Blueprint

pub struct Blueprint {
    pub blueprint_id: Option<String>,
    pub description: Option<String>,
    pub group: Option<String>,
    pub is_active: Option<bool>,
    pub license_url: Option<String>,
    pub min_power: Option<i64>,
    pub name: Option<String>,
    pub platform: Option<String>,
    pub product_url: Option<String>,
    pub type_: Option<String>,
    pub version: Option<String>,
    pub version_code: Option<String>,
}

Describes a blueprint (a virtual private server image).

Fields

blueprint_id: Option<String>

The ID for the virtual private server image (e.g., app_wordpress_4_4 or app_lamp_7_0).

description: Option<String>

The description of the blueprint.

group: Option<String>

The group name of the blueprint (e.g., amazon-linux).

is_active: Option<bool>

A Boolean value indicating whether the blueprint is active. Inactive blueprints are listed to support customers with existing instances but are not necessarily available for launch of new instances. Blueprints are marked inactive when they become outdated due to operating system updates or new application releases.

license_url: Option<String>

The end-user license agreement URL for the image or blueprint.

min_power: Option<i64>

The minimum bundle power required to run this blueprint. For example, you need a bundle with a power value of 500 or more to create an instance that uses a blueprint with a minimum power value of 500. 0 indicates that the blueprint runs on all instance sizes.

name: Option<String>

The friendly name of the blueprint (e.g., Amazon Linux).

platform: Option<String>

The operating system platform (either Linux/Unix-based or Windows Server-based) of the blueprint.

product_url: Option<String>

The product URL to learn more about the image or blueprint.

type_: Option<String>

The type of the blueprint (e.g., os or app).

version: Option<String>

The version number of the operating system, application, or stack (e.g., 2016.03.0).

version_code: Option<String>

The version code.

Trait Implementations

impl Clone for Blueprint[src]

impl Debug for Blueprint[src]

impl Default for Blueprint[src]

impl<'de> Deserialize<'de> for Blueprint[src]

impl PartialEq<Blueprint> for Blueprint[src]

impl StructuralPartialEq for Blueprint[src]

Auto Trait Implementations

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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> DeserializeOwned for T where
    T: for<'de> Deserialize<'de>, 
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impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

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