Struct rusoto_gamelift::ListGameServersOutput
source · [−]pub struct ListGameServersOutput {
pub game_servers: Option<Vec<GameServer>>,
pub next_token: Option<String>,
}
Fields
game_servers: Option<Vec<GameServer>>
A collection of game server objects that match the request.
next_token: Option<String>
A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.
Trait Implementations
sourceimpl Clone for ListGameServersOutput
impl Clone for ListGameServersOutput
sourcefn clone(&self) -> ListGameServersOutput
fn clone(&self) -> ListGameServersOutput
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl Debug for ListGameServersOutput
impl Debug for ListGameServersOutput
sourceimpl Default for ListGameServersOutput
impl Default for ListGameServersOutput
sourcefn default() -> ListGameServersOutput
fn default() -> ListGameServersOutput
Returns the “default value” for a type. Read more
sourceimpl<'de> Deserialize<'de> for ListGameServersOutput
impl<'de> Deserialize<'de> for ListGameServersOutput
sourcefn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
sourceimpl PartialEq<ListGameServersOutput> for ListGameServersOutput
impl PartialEq<ListGameServersOutput> for ListGameServersOutput
sourcefn eq(&self, other: &ListGameServersOutput) -> bool
fn eq(&self, other: &ListGameServersOutput) -> bool
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
sourcefn ne(&self, other: &ListGameServersOutput) -> bool
fn ne(&self, other: &ListGameServersOutput) -> bool
This method tests for !=
.
impl StructuralPartialEq for ListGameServersOutput
Auto Trait Implementations
impl RefUnwindSafe for ListGameServersOutput
impl Send for ListGameServersOutput
impl Sync for ListGameServersOutput
impl Unpin for ListGameServersOutput
impl UnwindSafe for ListGameServersOutput
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more
sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
sourcefn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
sourcefn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more