pub struct GameServerGroupAutoScalingPolicy {
pub estimated_instance_warmup: Option<i64>,
pub target_tracking_configuration: TargetTrackingConfiguration,
}
Expand description
This data type is used with the GameLift FleetIQ and game server groups.
Configuration settings for intelligent automatic scaling that uses target tracking. These settings are used to add an Auto Scaling policy when creating the corresponding Auto Scaling group with CreateGameServerGroup. After the Auto Scaling group is created, all updates to Auto Scaling policies, including changing this policy and adding or removing other policies, is done directly on the Auto Scaling group.
Fields
estimated_instance_warmup: Option<i64>
Length of time, in seconds, it takes for a new instance to start new game server processes and register with GameLift FleetIQ. Specifying a warm-up time can be useful, particularly with game servers that take a long time to start up, because it avoids prematurely starting new instances.
target_tracking_configuration: TargetTrackingConfiguration
Settings for a target-based scaling policy applied to Auto Scaling group. These settings are used to create a target-based policy that tracks the GameLift FleetIQ metric "PercentUtilizedGameServers"
and specifies a target value for the metric. As player usage changes, the policy triggers to adjust the game server group capacity so that the metric returns to the target value.
Trait Implementations
sourceimpl Clone for GameServerGroupAutoScalingPolicy
impl Clone for GameServerGroupAutoScalingPolicy
sourcefn clone(&self) -> GameServerGroupAutoScalingPolicy
fn clone(&self) -> GameServerGroupAutoScalingPolicy
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl Default for GameServerGroupAutoScalingPolicy
impl Default for GameServerGroupAutoScalingPolicy
sourcefn default() -> GameServerGroupAutoScalingPolicy
fn default() -> GameServerGroupAutoScalingPolicy
Returns the “default value” for a type. Read more
sourceimpl PartialEq<GameServerGroupAutoScalingPolicy> for GameServerGroupAutoScalingPolicy
impl PartialEq<GameServerGroupAutoScalingPolicy> for GameServerGroupAutoScalingPolicy
sourcefn eq(&self, other: &GameServerGroupAutoScalingPolicy) -> bool
fn eq(&self, other: &GameServerGroupAutoScalingPolicy) -> bool
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
sourcefn ne(&self, other: &GameServerGroupAutoScalingPolicy) -> bool
fn ne(&self, other: &GameServerGroupAutoScalingPolicy) -> bool
This method tests for !=
.
impl StructuralPartialEq for GameServerGroupAutoScalingPolicy
Auto Trait Implementations
impl RefUnwindSafe for GameServerGroupAutoScalingPolicy
impl Send for GameServerGroupAutoScalingPolicy
impl Sync for GameServerGroupAutoScalingPolicy
impl Unpin for GameServerGroupAutoScalingPolicy
impl UnwindSafe for GameServerGroupAutoScalingPolicy
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more
sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
sourcefn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
sourcefn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more