pub struct DescribeGameSessionQueuesInput {
pub limit: Option<i64>,
pub names: Option<Vec<String>>,
pub next_token: Option<String>,
}
Expand description
Represents the input for a request operation.
Fields
limit: Option<i64>
The maximum number of results to return. Use this parameter with NextToken
to get results as a set of sequential pages. You can request up to 50 results.
names: Option<Vec<String>>
A list of queue names to retrieve information for. You can use either the queue ID or ARN value. To request settings for all queues, leave this parameter empty.
next_token: Option<String>
A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.
Trait Implementations
sourceimpl Clone for DescribeGameSessionQueuesInput
impl Clone for DescribeGameSessionQueuesInput
sourcefn clone(&self) -> DescribeGameSessionQueuesInput
fn clone(&self) -> DescribeGameSessionQueuesInput
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl Default for DescribeGameSessionQueuesInput
impl Default for DescribeGameSessionQueuesInput
sourcefn default() -> DescribeGameSessionQueuesInput
fn default() -> DescribeGameSessionQueuesInput
Returns the “default value” for a type. Read more
sourceimpl PartialEq<DescribeGameSessionQueuesInput> for DescribeGameSessionQueuesInput
impl PartialEq<DescribeGameSessionQueuesInput> for DescribeGameSessionQueuesInput
sourcefn eq(&self, other: &DescribeGameSessionQueuesInput) -> bool
fn eq(&self, other: &DescribeGameSessionQueuesInput) -> bool
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
sourcefn ne(&self, other: &DescribeGameSessionQueuesInput) -> bool
fn ne(&self, other: &DescribeGameSessionQueuesInput) -> bool
This method tests for !=
.
impl StructuralPartialEq for DescribeGameSessionQueuesInput
Auto Trait Implementations
impl RefUnwindSafe for DescribeGameSessionQueuesInput
impl Send for DescribeGameSessionQueuesInput
impl Sync for DescribeGameSessionQueuesInput
impl Unpin for DescribeGameSessionQueuesInput
impl UnwindSafe for DescribeGameSessionQueuesInput
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more
sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
sourcefn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
sourcefn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more