pub struct DescribeGameServerInstancesInput {
pub game_server_group_name: String,
pub instance_ids: Option<Vec<String>>,
pub limit: Option<i64>,
pub next_token: Option<String>,
}
Fields
game_server_group_name: String
A unique identifier for the game server group. Use either the GameServerGroup name or ARN value.
instance_ids: Option<Vec<String>>
The EC2 instance IDs that you want to retrieve status on. EC2 instance IDs use a 17-character format, for example: i-1234567890abcdef0
. To retrieve all instances in the game server group, leave this parameter empty.
limit: Option<i64>
The maximum number of results to return. Use this parameter with NextToken
to get results as a set of sequential pages.
next_token: Option<String>
A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.
Trait Implementations
sourceimpl Clone for DescribeGameServerInstancesInput
impl Clone for DescribeGameServerInstancesInput
sourcefn clone(&self) -> DescribeGameServerInstancesInput
fn clone(&self) -> DescribeGameServerInstancesInput
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl Default for DescribeGameServerInstancesInput
impl Default for DescribeGameServerInstancesInput
sourcefn default() -> DescribeGameServerInstancesInput
fn default() -> DescribeGameServerInstancesInput
Returns the “default value” for a type. Read more
sourceimpl PartialEq<DescribeGameServerInstancesInput> for DescribeGameServerInstancesInput
impl PartialEq<DescribeGameServerInstancesInput> for DescribeGameServerInstancesInput
sourcefn eq(&self, other: &DescribeGameServerInstancesInput) -> bool
fn eq(&self, other: &DescribeGameServerInstancesInput) -> bool
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
sourcefn ne(&self, other: &DescribeGameServerInstancesInput) -> bool
fn ne(&self, other: &DescribeGameServerInstancesInput) -> bool
This method tests for !=
.
impl StructuralPartialEq for DescribeGameServerInstancesInput
Auto Trait Implementations
impl RefUnwindSafe for DescribeGameServerInstancesInput
impl Send for DescribeGameServerInstancesInput
impl Sync for DescribeGameServerInstancesInput
impl Unpin for DescribeGameServerInstancesInput
impl UnwindSafe for DescribeGameServerInstancesInput
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more
sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
sourcefn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
sourcefn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more