pub struct CreateGameServerGroupOutput {
pub game_server_group: Option<GameServerGroup>,
}
Fields
game_server_group: Option<GameServerGroup>
The newly created game server group object, including the new ARN value for the GameLift FleetIQ game server group and the object's status. The EC2 Auto Scaling group ARN is initially null, since the group has not yet been created. This value is added once the game server group status reaches ACTIVE
.
Trait Implementations
sourceimpl Clone for CreateGameServerGroupOutput
impl Clone for CreateGameServerGroupOutput
sourcefn clone(&self) -> CreateGameServerGroupOutput
fn clone(&self) -> CreateGameServerGroupOutput
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl Debug for CreateGameServerGroupOutput
impl Debug for CreateGameServerGroupOutput
sourceimpl Default for CreateGameServerGroupOutput
impl Default for CreateGameServerGroupOutput
sourcefn default() -> CreateGameServerGroupOutput
fn default() -> CreateGameServerGroupOutput
Returns the “default value” for a type. Read more
sourceimpl<'de> Deserialize<'de> for CreateGameServerGroupOutput
impl<'de> Deserialize<'de> for CreateGameServerGroupOutput
sourcefn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
sourceimpl PartialEq<CreateGameServerGroupOutput> for CreateGameServerGroupOutput
impl PartialEq<CreateGameServerGroupOutput> for CreateGameServerGroupOutput
sourcefn eq(&self, other: &CreateGameServerGroupOutput) -> bool
fn eq(&self, other: &CreateGameServerGroupOutput) -> bool
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
sourcefn ne(&self, other: &CreateGameServerGroupOutput) -> bool
fn ne(&self, other: &CreateGameServerGroupOutput) -> bool
This method tests for !=
.
impl StructuralPartialEq for CreateGameServerGroupOutput
Auto Trait Implementations
impl RefUnwindSafe for CreateGameServerGroupOutput
impl Send for CreateGameServerGroupOutput
impl Sync for CreateGameServerGroupOutput
impl Unpin for CreateGameServerGroupOutput
impl UnwindSafe for CreateGameServerGroupOutput
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more
sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
sourcefn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
sourcefn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more