[−][src]Struct rusoto_gamelift::StartMatchBackfillInput
Represents the input for a request action.
Fields
configuration_name: String
Name of the matchmaker to use for this request. The name of the matchmaker that was used with the original game session is listed in the GameSession object, MatchmakerData
property. This property contains a matchmaking configuration ARN value, which includes the matchmaker name. (In the ARN value "arn:aws:gamelift:us-west-2:111122223333:matchmakingconfiguration/MM-4v4", the matchmaking configuration name is "MM-4v4".) Use only the name for this parameter.
game_session_arn: String
Amazon Resource Name (ARN) that is assigned to a game session and uniquely identifies it.
players: Vec<Player>
Match information on all players that are currently assigned to the game session. This information is used by the matchmaker to find new players and add them to the existing game.
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PlayerID, PlayerAttributes, Team -\- This information is maintained in the GameSession object,
MatchmakerData
property, for all players who are currently assigned to the game session. The matchmaker data is in JSON syntax, formatted as a string. For more details, see Match Data. -
LatencyInMs -\- If the matchmaker uses player latency, include a latency value, in milliseconds, for the region that the game session is currently in. Do not include latency values for any other region.
ticket_id: Option<String>
Unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon GameLift will generate one in the form of a UUID. Use this identifier to track the match backfill ticket status and retrieve match results.
Trait Implementations
impl Clone for StartMatchBackfillInput
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fn clone(&self) -> StartMatchBackfillInput
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fn clone_from(&mut self, source: &Self)
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impl Default for StartMatchBackfillInput
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fn default() -> StartMatchBackfillInput
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impl PartialEq<StartMatchBackfillInput> for StartMatchBackfillInput
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fn eq(&self, other: &StartMatchBackfillInput) -> bool
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fn ne(&self, other: &StartMatchBackfillInput) -> bool
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impl Debug for StartMatchBackfillInput
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impl StructuralPartialEq for StartMatchBackfillInput
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impl Serialize for StartMatchBackfillInput
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Auto Trait Implementations
impl Send for StartMatchBackfillInput
impl Sync for StartMatchBackfillInput
impl Unpin for StartMatchBackfillInput
impl UnwindSafe for StartMatchBackfillInput
impl RefUnwindSafe for StartMatchBackfillInput
Blanket Implementations
impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> From<T> for T
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impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Same<T> for T
type Output = T
Should always be Self