[−][src]Struct rusoto_gamelift::UpdateFleetAttributesInput
Represents the input for a request action.
Fields
description: Option<String>
Human-readable description of a fleet.
fleet_id: String
Unique identifier for a fleet to update attribute metadata for.
metric_groups: Option<Vec<String>>
Names of metric groups to include this fleet in. Amazon CloudWatch uses a fleet metric group is to aggregate metrics from multiple fleets. Use an existing metric group name to add this fleet to the group. Or use a new name to create a new metric group. A fleet can only be included in one metric group at a time.
name: Option<String>
Descriptive label that is associated with a fleet. Fleet names do not need to be unique.
new_game_session_protection_policy: Option<String>
Game session protection policy to apply to all new instances created in this fleet. Instances that already exist are not affected. You can set protection for individual instances using UpdateGameSession.
-
NoProtection -- The game session can be terminated during a scale-down event.
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FullProtection -- If the game session is in an
ACTIVE
status, it cannot be terminated during a scale-down event.
resource_creation_limit_policy: Option<ResourceCreationLimitPolicy>
Policy that limits the number of game sessions an individual player can create over a span of time.
Trait Implementations
impl Clone for UpdateFleetAttributesInput
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fn clone(&self) -> UpdateFleetAttributesInput
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fn clone_from(&mut self, source: &Self)
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impl Default for UpdateFleetAttributesInput
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impl PartialEq<UpdateFleetAttributesInput> for UpdateFleetAttributesInput
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fn eq(&self, other: &UpdateFleetAttributesInput) -> bool
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fn ne(&self, other: &UpdateFleetAttributesInput) -> bool
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impl Debug for UpdateFleetAttributesInput
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impl Serialize for UpdateFleetAttributesInput
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Auto Trait Implementations
impl Send for UpdateFleetAttributesInput
impl Sync for UpdateFleetAttributesInput
impl Unpin for UpdateFleetAttributesInput
impl UnwindSafe for UpdateFleetAttributesInput
impl RefUnwindSafe for UpdateFleetAttributesInput
Blanket Implementations
impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> From<T> for T
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impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,