[][src]Struct rusoto_gamelift::FleetUtilization

pub struct FleetUtilization {
    pub active_game_session_count: Option<i64>,
    pub active_server_process_count: Option<i64>,
    pub current_player_session_count: Option<i64>,
    pub fleet_id: Option<String>,
    pub maximum_player_session_count: Option<i64>,
}

Fields

active_game_session_count: Option<i64>

Number of active game sessions currently being hosted on all instances in the fleet.

active_server_process_count: Option<i64>

Number of server processes in an ACTIVE status currently running across all instances in the fleet

current_player_session_count: Option<i64>

Number of active player sessions currently being hosted on all instances in the fleet.

fleet_id: Option<String>

Unique identifier for a fleet.

maximum_player_session_count: Option<i64>

Maximum players allowed across all game sessions currently being hosted on all instances in the fleet.

Trait Implementations

impl PartialEq<FleetUtilization> for FleetUtilization[src]

impl Default for FleetUtilization[src]

impl Clone for FleetUtilization[src]

fn clone_from(&mut self, source: &Self)1.0.0[src]

Performs copy-assignment from source. Read more

impl Debug for FleetUtilization[src]

impl<'de> Deserialize<'de> for FleetUtilization[src]

Auto Trait Implementations

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impl<T, U> Into<U> for T where
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T> From<T> for T[src]

impl<T, U> TryFrom<U> for T where
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type Error = Infallible

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impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

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impl<T> BorrowMut<T> for T where
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impl<T> Borrow<T> for T where
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impl<T> Any for T where
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