[−][src]Struct rusoto_gamelift::UpdateGameSessionInput
Represents the input for a request action.
Fields
game_session_id: String
Unique identifier for the game session to update.
maximum_player_session_count: Option<i64>
Maximum number of players that can be connected simultaneously to the game session.
name: Option<String>
Descriptive label that is associated with a game session. Session names do not need to be unique.
player_session_creation_policy: Option<String>
Policy determining whether or not the game session accepts new players.
protection_policy: Option<String>
Game session protection policy to apply to this game session only.
-
NoProtection -- The game session can be terminated during a scale-down event.
-
FullProtection -- If the game session is in an
ACTIVE
status, it cannot be terminated during a scale-down event.
Trait Implementations
impl PartialEq<UpdateGameSessionInput> for UpdateGameSessionInput
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impl PartialEq<UpdateGameSessionInput> for UpdateGameSessionInput
fn eq(&self, other: &UpdateGameSessionInput) -> bool
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fn eq(&self, other: &UpdateGameSessionInput) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, other: &UpdateGameSessionInput) -> bool
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fn ne(&self, other: &UpdateGameSessionInput) -> bool
This method tests for !=
.
impl Default for UpdateGameSessionInput
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impl Default for UpdateGameSessionInput
fn default() -> UpdateGameSessionInput
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fn default() -> UpdateGameSessionInput
Returns the "default value" for a type. Read more
impl Clone for UpdateGameSessionInput
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impl Clone for UpdateGameSessionInput
fn clone(&self) -> UpdateGameSessionInput
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fn clone(&self) -> UpdateGameSessionInput
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
impl Debug for UpdateGameSessionInput
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impl Debug for UpdateGameSessionInput
fn fmt(&self, f: &mut Formatter) -> Result
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fn fmt(&self, f: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl Serialize for UpdateGameSessionInput
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impl Serialize for UpdateGameSessionInput
Auto Trait Implementations
impl Send for UpdateGameSessionInput
impl Send for UpdateGameSessionInput
impl Sync for UpdateGameSessionInput
impl Sync for UpdateGameSessionInput
Blanket Implementations
impl<T> ToOwned for T where
T: Clone,
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impl<T> ToOwned for T where
T: Clone,
type Owned = T
fn to_owned(&self) -> T
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fn to_owned(&self) -> T
Creates owned data from borrowed data, usually by cloning. Read more
fn clone_into(&self, target: &mut T)
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fn clone_into(&self, target: &mut T)
🔬 This is a nightly-only experimental API. (toowned_clone_into
)
recently added
Uses borrowed data to replace owned data, usually by cloning. Read more
impl<T, U> Into for T where
U: From<T>,
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impl<T, U> Into for T where
U: From<T>,
impl<T> From for T
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impl<T> From for T
impl<T, U> TryFrom for T where
T: From<U>,
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impl<T, U> TryFrom for T where
T: From<U>,
type Error = !
try_from
)The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
try_from
)Performs the conversion.
impl<T> Borrow for T where
T: ?Sized,
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impl<T> Borrow for T where
T: ?Sized,
impl<T> BorrowMut for T where
T: ?Sized,
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impl<T> BorrowMut for T where
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T, U> TryInto for T where
U: TryFrom<T>,
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impl<T, U> TryInto for T where
U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
try_from
)The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
try_from
)Performs the conversion.
impl<T> Any for T where
T: 'static + ?Sized,
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impl<T> Any for T where
T: 'static + ?Sized,
fn get_type_id(&self) -> TypeId
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fn get_type_id(&self) -> TypeId
🔬 This is a nightly-only experimental API. (get_type_id
)
this method will likely be replaced by an associated static
Gets the TypeId
of self
. Read more
impl<T> Same for T
impl<T> Same for T
type Output = T
Should always be Self
impl<T> Erased for T
impl<T> Erased for T