[][src]Struct rusoto_gamelift::CreateGameSessionQueueInput

pub struct CreateGameSessionQueueInput {
    pub destinations: Option<Vec<GameSessionQueueDestination>>,
    pub name: String,
    pub player_latency_policies: Option<Vec<PlayerLatencyPolicy>>,
    pub timeout_in_seconds: Option<i64>,
}

Represents the input for a request action.

Fields

List of fleets that can be used to fulfill game session placement requests in the queue. Fleets are identified by either a fleet ARN or a fleet alias ARN. Destinations are listed in default preference order.

Descriptive label that is associated with game session queue. Queue names must be unique within each region.

Collection of latency policies to apply when processing game sessions placement requests with player latency information. Multiple policies are evaluated in order of the maximum latency value, starting with the lowest latency values. With just one policy, it is enforced at the start of the game session placement for the duration period. With multiple policies, each policy is enforced consecutively for its duration period. For example, a queue might enforce a 60-second policy followed by a 120-second policy, and then no policy for the remainder of the placement. A player latency policy must set a value for MaximumIndividualPlayerLatencyMilliseconds; if none is set, this API requests will fail.

Maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a TIMED_OUT status.

Trait Implementations

impl PartialEq<CreateGameSessionQueueInput> for CreateGameSessionQueueInput
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This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

impl Default for CreateGameSessionQueueInput
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Returns the "default value" for a type. Read more

impl Clone for CreateGameSessionQueueInput
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Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl Debug for CreateGameSessionQueueInput
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Formats the value using the given formatter. Read more

impl Serialize for CreateGameSessionQueueInput
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Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations

Blanket Implementations

impl<T> ToOwned for T where
    T: Clone
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Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

recently added

Uses borrowed data to replace owned data, usually by cloning. Read more

impl<T, U> Into for T where
    U: From<T>, 
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Performs the conversion.

impl<T> From for T
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Performs the conversion.

impl<T, U> TryFrom for T where
    T: From<U>, 
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🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

🔬 This is a nightly-only experimental API. (try_from)

Performs the conversion.

impl<T> Borrow for T where
    T: ?Sized
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Immutably borrows from an owned value. Read more

impl<T> BorrowMut for T where
    T: ?Sized
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Mutably borrows from an owned value. Read more

impl<T, U> TryInto for T where
    U: TryFrom<T>, 
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🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

🔬 This is a nightly-only experimental API. (try_from)

Performs the conversion.

impl<T> Any for T where
    T: 'static + ?Sized
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🔬 This is a nightly-only experimental API. (get_type_id)

this method will likely be replaced by an associated static

Gets the TypeId of self. Read more

impl<T> Same for T

Should always be Self

impl<T> Erased for T