[][src]Struct rusoto_gamelift::CreateBuildInput

pub struct CreateBuildInput {
    pub name: Option<String>,
    pub operating_system: Option<String>,
    pub storage_location: Option<S3Location>,
    pub version: Option<String>,
}

Represents the input for a request action.

Fields

Descriptive label that is associated with a build. Build names do not need to be unique. You can use UpdateBuild to change this value later.

Operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build. If your game build contains multiple executables, they all must run on the same operating system. If an operating system is not specified when creating a build, Amazon GameLift uses the default value (WINDOWS_2012). This value cannot be changed later.

Information indicating where your game build files are stored. Use this parameter only when creating a build with files stored in an Amazon S3 bucket that you own. The storage location must specify an Amazon S3 bucket name and key, as well as a role ARN that you set up to allow Amazon GameLift to access your Amazon S3 bucket. The S3 bucket must be in the same region that you want to create a new build in.

Version that is associated with this build. Version strings do not need to be unique. You can use UpdateBuild to change this value later.

Trait Implementations

impl PartialEq<CreateBuildInput> for CreateBuildInput
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This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

impl Default for CreateBuildInput
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Returns the "default value" for a type. Read more

impl Clone for CreateBuildInput
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Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl Debug for CreateBuildInput
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Formats the value using the given formatter. Read more

impl Serialize for CreateBuildInput
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Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations

Blanket Implementations

impl<T> ToOwned for T where
    T: Clone
[src]

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

recently added

Uses borrowed data to replace owned data, usually by cloning. Read more

impl<T, U> Into for T where
    U: From<T>, 
[src]

Performs the conversion.

impl<T> From for T
[src]

Performs the conversion.

impl<T, U> TryFrom for T where
    T: From<U>, 
[src]

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

🔬 This is a nightly-only experimental API. (try_from)

Performs the conversion.

impl<T> Borrow for T where
    T: ?Sized
[src]

Immutably borrows from an owned value. Read more

impl<T> BorrowMut for T where
    T: ?Sized
[src]

Mutably borrows from an owned value. Read more

impl<T, U> TryInto for T where
    U: TryFrom<T>, 
[src]

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

🔬 This is a nightly-only experimental API. (try_from)

Performs the conversion.

impl<T> Any for T where
    T: 'static + ?Sized
[src]

🔬 This is a nightly-only experimental API. (get_type_id)

this method will likely be replaced by an associated static

Gets the TypeId of self. Read more

impl<T> Same for T

Should always be Self

impl<T> Erased for T