[][src]Struct rusoto_gamelift::Build

pub struct Build {
    pub build_id: Option<String>,
    pub creation_time: Option<f64>,
    pub name: Option<String>,
    pub operating_system: Option<String>,
    pub size_on_disk: Option<i64>,
    pub status: Option<String>,
    pub version: Option<String>,
}

Properties describing a game build.

Build-related operations include:

Fields

Unique identifier for a build.

Time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

Descriptive label that is associated with a build. Build names do not need to be unique. It can be set using CreateBuild or UpdateBuild.

Operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build.

File size of the uploaded game build, expressed in bytes. When the build status is INITIALIZED, this value is 0.

Current status of the build.

Possible build statuses include the following:

  • INITIALIZED -- A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this status. When a build is successfully created, the build status is set to this value.

  • READY -- The game build has been successfully uploaded. You can now create new fleets for this build.

  • FAILED -- The game build upload failed. You cannot create new fleets for this build.

Version that is associated with this build. Version strings do not need to be unique. This value can be set using CreateBuild or UpdateBuild.

Trait Implementations

impl Clone for Build
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Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl Default for Build
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Returns the "default value" for a type. Read more

impl PartialEq<Build> for Build
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This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

impl Debug for Build
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Formats the value using the given formatter. Read more

impl<'de> Deserialize<'de> for Build
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Deserialize this value from the given Serde deserializer. Read more

Auto Trait Implementations

impl Send for Build

impl Sync for Build

Blanket Implementations

impl<T> From for T
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Performs the conversion.

impl<T, U> Into for T where
    U: From<T>, 
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Performs the conversion.

impl<T> ToOwned for T where
    T: Clone
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Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

recently added

Uses borrowed data to replace owned data, usually by cloning. Read more

impl<T, U> TryFrom for T where
    T: From<U>, 
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🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

🔬 This is a nightly-only experimental API. (try_from)

Performs the conversion.

impl<T> Borrow for T where
    T: ?Sized
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Immutably borrows from an owned value. Read more

impl<T> BorrowMut for T where
    T: ?Sized
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Mutably borrows from an owned value. Read more

impl<T, U> TryInto for T where
    U: TryFrom<T>, 
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🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

🔬 This is a nightly-only experimental API. (try_from)

Performs the conversion.

impl<T> Any for T where
    T: 'static + ?Sized
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🔬 This is a nightly-only experimental API. (get_type_id)

this method will likely be replaced by an associated static

Gets the TypeId of self. Read more

impl<T> DeserializeOwned for T where
    T: Deserialize<'de>, 
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impl<T> Same for T

Should always be Self

impl<T> Erased for T