Struct rusoto_gamelift::StopGameSessionPlacementOutput [−][src]
pub struct StopGameSessionPlacementOutput { pub game_session_placement: Option<GameSessionPlacement>, }
Represents the returned data in response to a request action.
Fields
game_session_placement: Option<GameSessionPlacement>
Object that describes the canceled game session placement, with CANCELLED
status and an end time stamp.
Trait Implementations
impl Default for StopGameSessionPlacementOutput
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impl Default for StopGameSessionPlacementOutput
fn default() -> StopGameSessionPlacementOutput
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fn default() -> StopGameSessionPlacementOutput
Returns the "default value" for a type. Read more
impl Debug for StopGameSessionPlacementOutput
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impl Debug for StopGameSessionPlacementOutput
fn fmt(&self, f: &mut Formatter) -> Result
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fn fmt(&self, f: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl Clone for StopGameSessionPlacementOutput
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impl Clone for StopGameSessionPlacementOutput
fn clone(&self) -> StopGameSessionPlacementOutput
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fn clone(&self) -> StopGameSessionPlacementOutput
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
fn clone_from(&mut self, source: &Self)
1.0.0
[src]Performs copy-assignment from source
. Read more
impl PartialEq for StopGameSessionPlacementOutput
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impl PartialEq for StopGameSessionPlacementOutput
fn eq(&self, other: &StopGameSessionPlacementOutput) -> bool
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fn eq(&self, other: &StopGameSessionPlacementOutput) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, other: &StopGameSessionPlacementOutput) -> bool
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fn ne(&self, other: &StopGameSessionPlacementOutput) -> bool
This method tests for !=
.
Auto Trait Implementations
impl Send for StopGameSessionPlacementOutput
impl Send for StopGameSessionPlacementOutput
impl Sync for StopGameSessionPlacementOutput
impl Sync for StopGameSessionPlacementOutput