Struct rusoto_gamelift::GameSessionQueueDestination [−][src]
Fleet designated in a game session queue. Requests for new game sessions in the queue are fulfilled by starting a new game session on any destination configured for a queue.
Queue-related operations include:
Fields
destination_arn: Option<String>
Amazon Resource Name (ARN) assigned to fleet or fleet alias. ARNs, which include a fleet ID or alias ID and a region name, provide a unique identifier across all regions.
Trait Implementations
impl Default for GameSessionQueueDestination
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impl Default for GameSessionQueueDestination
fn default() -> GameSessionQueueDestination
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fn default() -> GameSessionQueueDestination
Returns the "default value" for a type. Read more
impl Debug for GameSessionQueueDestination
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impl Debug for GameSessionQueueDestination
fn fmt(&self, f: &mut Formatter) -> Result
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fn fmt(&self, f: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl Clone for GameSessionQueueDestination
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impl Clone for GameSessionQueueDestination
fn clone(&self) -> GameSessionQueueDestination
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fn clone(&self) -> GameSessionQueueDestination
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
fn clone_from(&mut self, source: &Self)
1.0.0
[src]Performs copy-assignment from source
. Read more
impl PartialEq for GameSessionQueueDestination
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impl PartialEq for GameSessionQueueDestination
fn eq(&self, other: &GameSessionQueueDestination) -> bool
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fn eq(&self, other: &GameSessionQueueDestination) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, other: &GameSessionQueueDestination) -> bool
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fn ne(&self, other: &GameSessionQueueDestination) -> bool
This method tests for !=
.
Auto Trait Implementations
impl Send for GameSessionQueueDestination
impl Send for GameSessionQueueDestination
impl Sync for GameSessionQueueDestination
impl Sync for GameSessionQueueDestination