Struct rusoto_gamelift::DeleteGameSessionQueueInput [−][src]
pub struct DeleteGameSessionQueueInput { pub name: String, }
Represents the input for a request action.
Fields
name: String
Descriptive label that is associated with game session queue. Queue names must be unique within each region.
Trait Implementations
impl Default for DeleteGameSessionQueueInput
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impl Default for DeleteGameSessionQueueInput
fn default() -> DeleteGameSessionQueueInput
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fn default() -> DeleteGameSessionQueueInput
Returns the "default value" for a type. Read more
impl Debug for DeleteGameSessionQueueInput
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impl Debug for DeleteGameSessionQueueInput
fn fmt(&self, f: &mut Formatter) -> Result
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fn fmt(&self, f: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl Clone for DeleteGameSessionQueueInput
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impl Clone for DeleteGameSessionQueueInput
fn clone(&self) -> DeleteGameSessionQueueInput
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fn clone(&self) -> DeleteGameSessionQueueInput
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
fn clone_from(&mut self, source: &Self)
1.0.0
[src]Performs copy-assignment from source
. Read more
impl PartialEq for DeleteGameSessionQueueInput
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impl PartialEq for DeleteGameSessionQueueInput
fn eq(&self, other: &DeleteGameSessionQueueInput) -> bool
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fn eq(&self, other: &DeleteGameSessionQueueInput) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, other: &DeleteGameSessionQueueInput) -> bool
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fn ne(&self, other: &DeleteGameSessionQueueInput) -> bool
This method tests for !=
.
Auto Trait Implementations
impl Send for DeleteGameSessionQueueInput
impl Send for DeleteGameSessionQueueInput
impl Sync for DeleteGameSessionQueueInput
impl Sync for DeleteGameSessionQueueInput