Struct rusoto_gamelift::CreatePlayerSessionInput [−][src]
pub struct CreatePlayerSessionInput { pub game_session_id: String, pub player_data: Option<String>, pub player_id: String, }
Represents the input for a request action.
Fields
game_session_id: String
Unique identifier for the game session to add a player to.
player_data: Option<String>
Developer-defined information related to a player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game.
player_id: String
Unique identifier for a player. Player IDs are developer-defined.
Trait Implementations
impl Default for CreatePlayerSessionInput
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impl Default for CreatePlayerSessionInput
fn default() -> CreatePlayerSessionInput
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fn default() -> CreatePlayerSessionInput
Returns the "default value" for a type. Read more
impl Debug for CreatePlayerSessionInput
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impl Debug for CreatePlayerSessionInput
fn fmt(&self, f: &mut Formatter) -> Result
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fn fmt(&self, f: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl Clone for CreatePlayerSessionInput
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impl Clone for CreatePlayerSessionInput
fn clone(&self) -> CreatePlayerSessionInput
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fn clone(&self) -> CreatePlayerSessionInput
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
fn clone_from(&mut self, source: &Self)
1.0.0
[src]Performs copy-assignment from source
. Read more
impl PartialEq for CreatePlayerSessionInput
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impl PartialEq for CreatePlayerSessionInput
fn eq(&self, other: &CreatePlayerSessionInput) -> bool
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fn eq(&self, other: &CreatePlayerSessionInput) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, other: &CreatePlayerSessionInput) -> bool
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fn ne(&self, other: &CreatePlayerSessionInput) -> bool
This method tests for !=
.
Auto Trait Implementations
impl Send for CreatePlayerSessionInput
impl Send for CreatePlayerSessionInput
impl Sync for CreatePlayerSessionInput
impl Sync for CreatePlayerSessionInput