Struct rusoto_gamelift::UpdateAliasInput [−][src]
pub struct UpdateAliasInput { pub alias_id: String, pub description: Option<String>, pub name: Option<String>, pub routing_strategy: Option<RoutingStrategy>, }
Represents the input for a request action.
Fields
alias_id: String
Unique identifier for a fleet alias. Specify the alias you want to update.
description: Option<String>
Human-readable description of an alias.
name: Option<String>
Descriptive label that is associated with an alias. Alias names do not need to be unique.
routing_strategy: Option<RoutingStrategy>
Object that specifies the fleet and routing type to use for the alias.
Trait Implementations
impl Default for UpdateAliasInput
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impl Default for UpdateAliasInput
fn default() -> UpdateAliasInput
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fn default() -> UpdateAliasInput
Returns the "default value" for a type. Read more
impl Debug for UpdateAliasInput
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impl Debug for UpdateAliasInput
fn fmt(&self, f: &mut Formatter) -> Result
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fn fmt(&self, f: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl Clone for UpdateAliasInput
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impl Clone for UpdateAliasInput
fn clone(&self) -> UpdateAliasInput
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fn clone(&self) -> UpdateAliasInput
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
fn clone_from(&mut self, source: &Self)
1.0.0
[src]Performs copy-assignment from source
. Read more
impl PartialEq for UpdateAliasInput
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impl PartialEq for UpdateAliasInput
fn eq(&self, other: &UpdateAliasInput) -> bool
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fn eq(&self, other: &UpdateAliasInput) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, other: &UpdateAliasInput) -> bool
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fn ne(&self, other: &UpdateAliasInput) -> bool
This method tests for !=
.
Auto Trait Implementations
impl Send for UpdateAliasInput
impl Send for UpdateAliasInput
impl Sync for UpdateAliasInput
impl Sync for UpdateAliasInput