Struct rusoto_gamelift::StopGameSessionPlacementInput [−][src]
pub struct StopGameSessionPlacementInput { pub placement_id: String, }
Represents the input for a request action.
Fields
placement_id: String
Unique identifier for a game session placement to cancel.
Trait Implementations
impl Default for StopGameSessionPlacementInput
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impl Default for StopGameSessionPlacementInput
fn default() -> StopGameSessionPlacementInput
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fn default() -> StopGameSessionPlacementInput
Returns the "default value" for a type. Read more
impl Debug for StopGameSessionPlacementInput
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impl Debug for StopGameSessionPlacementInput
fn fmt(&self, f: &mut Formatter) -> Result
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fn fmt(&self, f: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl Clone for StopGameSessionPlacementInput
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impl Clone for StopGameSessionPlacementInput
fn clone(&self) -> StopGameSessionPlacementInput
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fn clone(&self) -> StopGameSessionPlacementInput
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
fn clone_from(&mut self, source: &Self)
1.0.0
[src]Performs copy-assignment from source
. Read more
impl PartialEq for StopGameSessionPlacementInput
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impl PartialEq for StopGameSessionPlacementInput
fn eq(&self, other: &StopGameSessionPlacementInput) -> bool
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fn eq(&self, other: &StopGameSessionPlacementInput) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, other: &StopGameSessionPlacementInput) -> bool
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fn ne(&self, other: &StopGameSessionPlacementInput) -> bool
This method tests for !=
.
Auto Trait Implementations
impl Send for StopGameSessionPlacementInput
impl Send for StopGameSessionPlacementInput
impl Sync for StopGameSessionPlacementInput
impl Sync for StopGameSessionPlacementInput