Struct rusoto_gamelift::S3Location [−][src]
pub struct S3Location { pub bucket: Option<String>, pub key: Option<String>, pub role_arn: Option<String>, }
Location in Amazon Simple Storage Service (Amazon S3) where build files can be stored for access by Amazon GameLift. This location is specified in a CreateBuild request. For more details, see the Create a Build with Files in Amazon S3.
Fields
bucket: Option<String>
Amazon S3 bucket identifier. This is the name of your S3 bucket.
key: Option<String>
Name of the zip file containing your build files.
role_arn: Option<String>
Amazon Resource Name (ARN) for the access role that allows Amazon GameLift to access your S3 bucket.
Trait Implementations
impl Default for S3Location
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impl Default for S3Location
fn default() -> S3Location
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fn default() -> S3Location
Returns the "default value" for a type. Read more
impl Debug for S3Location
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impl Debug for S3Location
fn fmt(&self, f: &mut Formatter) -> Result
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fn fmt(&self, f: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl Clone for S3Location
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impl Clone for S3Location
fn clone(&self) -> S3Location
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fn clone(&self) -> S3Location
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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fn clone_from(&mut self, source: &Self)
1.0.0
[src]Performs copy-assignment from source
. Read more
impl PartialEq for S3Location
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impl PartialEq for S3Location
fn eq(&self, other: &S3Location) -> bool
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fn eq(&self, other: &S3Location) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, other: &S3Location) -> bool
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fn ne(&self, other: &S3Location) -> bool
This method tests for !=
.
Auto Trait Implementations
impl Send for S3Location
impl Send for S3Location
impl Sync for S3Location
impl Sync for S3Location