Struct rusoto_gamelift::ResourceCreationLimitPolicy [−][src]
pub struct ResourceCreationLimitPolicy { pub new_game_sessions_per_creator: Option<i64>, pub policy_period_in_minutes: Option<i64>, }
Policy that limits the number of game sessions a player can create on the same fleet. This optional policy gives game owners control over how players can consume available game server resources. A resource creation policy makes the following statement: "An individual player can create a maximum number of new game sessions within a specified time period".
The policy is evaluated when a player tries to create a new game session. For example, with a policy of 10 new game sessions and a time period of 60 minutes, on receiving a CreateGameSession
request, Amazon GameLift checks that the player (identified by CreatorId
) has created fewer than 10 game sessions in the past 60 minutes.
Fields
new_game_sessions_per_creator: Option<i64>
Maximum number of game sessions that an individual can create during the policy period.
policy_period_in_minutes: Option<i64>
Time span used in evaluating the resource creation limit policy.
Trait Implementations
impl Default for ResourceCreationLimitPolicy
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impl Default for ResourceCreationLimitPolicy
fn default() -> ResourceCreationLimitPolicy
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fn default() -> ResourceCreationLimitPolicy
Returns the "default value" for a type. Read more
impl Debug for ResourceCreationLimitPolicy
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impl Debug for ResourceCreationLimitPolicy
fn fmt(&self, f: &mut Formatter) -> Result
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fn fmt(&self, f: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl Clone for ResourceCreationLimitPolicy
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impl Clone for ResourceCreationLimitPolicy
fn clone(&self) -> ResourceCreationLimitPolicy
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fn clone(&self) -> ResourceCreationLimitPolicy
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
impl PartialEq for ResourceCreationLimitPolicy
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impl PartialEq for ResourceCreationLimitPolicy
fn eq(&self, other: &ResourceCreationLimitPolicy) -> bool
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fn eq(&self, other: &ResourceCreationLimitPolicy) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, other: &ResourceCreationLimitPolicy) -> bool
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fn ne(&self, other: &ResourceCreationLimitPolicy) -> bool
This method tests for !=
.
Auto Trait Implementations
impl Send for ResourceCreationLimitPolicy
impl Send for ResourceCreationLimitPolicy
impl Sync for ResourceCreationLimitPolicy
impl Sync for ResourceCreationLimitPolicy