Struct rusoto_gamelift::GameProperty [−][src]
Set of key-value pairs that contain information about a game session. When included in a game session request, these properties communicate details to be used when setting up the new game session, such as to specify a game mode, level, or map. Game properties are passed to the game server process when initiating a new game session; the server process uses the properties as appropriate. For more information, see the Amazon GameLift Developer Guide.
Fields
key: String
Game property identifier.
value: String
Game property value.
Trait Implementations
impl Default for GameProperty
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impl Default for GameProperty
fn default() -> GameProperty
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fn default() -> GameProperty
Returns the "default value" for a type. Read more
impl Debug for GameProperty
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impl Debug for GameProperty
fn fmt(&self, f: &mut Formatter) -> Result
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fn fmt(&self, f: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl Clone for GameProperty
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impl Clone for GameProperty
fn clone(&self) -> GameProperty
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fn clone(&self) -> GameProperty
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
impl PartialEq for GameProperty
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impl PartialEq for GameProperty
fn eq(&self, other: &GameProperty) -> bool
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fn eq(&self, other: &GameProperty) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, other: &GameProperty) -> bool
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fn ne(&self, other: &GameProperty) -> bool
This method tests for !=
.
Auto Trait Implementations
impl Send for GameProperty
impl Send for GameProperty
impl Sync for GameProperty
impl Sync for GameProperty