Struct rusoto_gamelift::DescribePlayerSessionsInput [−][src]
pub struct DescribePlayerSessionsInput { pub game_session_id: Option<String>, pub limit: Option<i64>, pub next_token: Option<String>, pub player_id: Option<String>, pub player_session_id: Option<String>, pub player_session_status_filter: Option<String>, }
Represents the input for a request action.
Fields
game_session_id: Option<String>
Unique identifier for the game session to retrieve player sessions for.
limit: Option<i64>
Maximum number of results to return. Use this parameter with NextToken
to get results as a set of sequential pages. If a player session ID is specified, this parameter is ignored.
next_token: Option<String>
Token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this action. To start at the beginning of the result set, do not specify a value. If a player session ID is specified, this parameter is ignored.
player_id: Option<String>
Unique identifier for a player to retrieve player sessions for.
player_session_id: Option<String>
Unique identifier for a player session to retrieve.
player_session_status_filter: Option<String>
Player session status to filter results on.
Possible player session statuses include the following:
-
RESERVED -- The player session request has been received, but the player has not yet connected to the server process and/or been validated.
-
ACTIVE -- The player has been validated by the server process and is currently connected.
-
COMPLETED -- The player connection has been dropped.
-
TIMEDOUT -- A player session request was received, but the player did not connect and/or was not validated within the timeout limit (60 seconds).
Trait Implementations
impl Default for DescribePlayerSessionsInput
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impl Default for DescribePlayerSessionsInput
fn default() -> DescribePlayerSessionsInput
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fn default() -> DescribePlayerSessionsInput
Returns the "default value" for a type. Read more
impl Debug for DescribePlayerSessionsInput
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impl Debug for DescribePlayerSessionsInput
fn fmt(&self, f: &mut Formatter) -> Result
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fn fmt(&self, f: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl Clone for DescribePlayerSessionsInput
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impl Clone for DescribePlayerSessionsInput
fn clone(&self) -> DescribePlayerSessionsInput
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fn clone(&self) -> DescribePlayerSessionsInput
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
impl PartialEq for DescribePlayerSessionsInput
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impl PartialEq for DescribePlayerSessionsInput
fn eq(&self, other: &DescribePlayerSessionsInput) -> bool
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fn eq(&self, other: &DescribePlayerSessionsInput) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, other: &DescribePlayerSessionsInput) -> bool
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fn ne(&self, other: &DescribePlayerSessionsInput) -> bool
This method tests for !=
.
Auto Trait Implementations
impl Send for DescribePlayerSessionsInput
impl Send for DescribePlayerSessionsInput
impl Sync for DescribePlayerSessionsInput
impl Sync for DescribePlayerSessionsInput