Struct rusoto_gamelift::DescribeGameSessionsOutput [−][src]
pub struct DescribeGameSessionsOutput { pub game_sessions: Option<Vec<GameSession>>, pub next_token: Option<String>, }
Represents the returned data in response to a request action.
Fields
game_sessions: Option<Vec<GameSession>>
Collection of objects containing game session properties for each session matching the request.
next_token: Option<String>
Token that indicates where to resume retrieving results on the next call to this action. If no token is returned, these results represent the end of the list.
Trait Implementations
impl Default for DescribeGameSessionsOutput
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impl Default for DescribeGameSessionsOutput
fn default() -> DescribeGameSessionsOutput
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fn default() -> DescribeGameSessionsOutput
Returns the "default value" for a type. Read more
impl Debug for DescribeGameSessionsOutput
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impl Debug for DescribeGameSessionsOutput
fn fmt(&self, f: &mut Formatter) -> Result
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fn fmt(&self, f: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl Clone for DescribeGameSessionsOutput
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impl Clone for DescribeGameSessionsOutput
fn clone(&self) -> DescribeGameSessionsOutput
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fn clone(&self) -> DescribeGameSessionsOutput
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
fn clone_from(&mut self, source: &Self)
1.0.0
[src]Performs copy-assignment from source
. Read more
impl PartialEq for DescribeGameSessionsOutput
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impl PartialEq for DescribeGameSessionsOutput
fn eq(&self, other: &DescribeGameSessionsOutput) -> bool
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fn eq(&self, other: &DescribeGameSessionsOutput) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, other: &DescribeGameSessionsOutput) -> bool
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fn ne(&self, other: &DescribeGameSessionsOutput) -> bool
This method tests for !=
.
Auto Trait Implementations
impl Send for DescribeGameSessionsOutput
impl Send for DescribeGameSessionsOutput
impl Sync for DescribeGameSessionsOutput
impl Sync for DescribeGameSessionsOutput