Struct rusoto_gamelift::DescribeGameSessionsInput [−][src]
pub struct DescribeGameSessionsInput { pub alias_id: Option<String>, pub fleet_id: Option<String>, pub game_session_id: Option<String>, pub limit: Option<i64>, pub next_token: Option<String>, pub status_filter: Option<String>, }
Represents the input for a request action.
Fields
alias_id: Option<String>
Unique identifier for an alias associated with the fleet to retrieve all game sessions for.
fleet_id: Option<String>
Unique identifier for a fleet to retrieve all game sessions for.
game_session_id: Option<String>
Unique identifier for the game session to retrieve. You can use either a GameSessionId
or GameSessionArn
value.
limit: Option<i64>
Maximum number of results to return. Use this parameter with NextToken
to get results as a set of sequential pages.
next_token: Option<String>
Token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this action. To start at the beginning of the result set, do not specify a value.
status_filter: Option<String>
Game session status to filter results on. Possible game session statuses include ACTIVE
, TERMINATED
, ACTIVATING
, and TERMINATING
(the last two are transitory).
Trait Implementations
impl Default for DescribeGameSessionsInput
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impl Default for DescribeGameSessionsInput
fn default() -> DescribeGameSessionsInput
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fn default() -> DescribeGameSessionsInput
Returns the "default value" for a type. Read more
impl Debug for DescribeGameSessionsInput
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impl Debug for DescribeGameSessionsInput
fn fmt(&self, f: &mut Formatter) -> Result
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fn fmt(&self, f: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl Clone for DescribeGameSessionsInput
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impl Clone for DescribeGameSessionsInput
fn clone(&self) -> DescribeGameSessionsInput
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fn clone(&self) -> DescribeGameSessionsInput
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
impl PartialEq for DescribeGameSessionsInput
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impl PartialEq for DescribeGameSessionsInput
fn eq(&self, other: &DescribeGameSessionsInput) -> bool
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fn eq(&self, other: &DescribeGameSessionsInput) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, other: &DescribeGameSessionsInput) -> bool
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fn ne(&self, other: &DescribeGameSessionsInput) -> bool
This method tests for !=
.
Auto Trait Implementations
impl Send for DescribeGameSessionsInput
impl Send for DescribeGameSessionsInput
impl Sync for DescribeGameSessionsInput
impl Sync for DescribeGameSessionsInput