Struct rusoto_gamelift::DescribeGameSessionPlacementInput [−][src]
pub struct DescribeGameSessionPlacementInput { pub placement_id: String, }
Represents the input for a request action.
Fields
placement_id: String
Unique identifier for a game session placement to retrieve.
Trait Implementations
impl Default for DescribeGameSessionPlacementInput
[src]
impl Default for DescribeGameSessionPlacementInput
fn default() -> DescribeGameSessionPlacementInput
[src]
fn default() -> DescribeGameSessionPlacementInput
Returns the "default value" for a type. Read more
impl Debug for DescribeGameSessionPlacementInput
[src]
impl Debug for DescribeGameSessionPlacementInput
fn fmt(&self, f: &mut Formatter) -> Result
[src]
fn fmt(&self, f: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl Clone for DescribeGameSessionPlacementInput
[src]
impl Clone for DescribeGameSessionPlacementInput
fn clone(&self) -> DescribeGameSessionPlacementInput
[src]
fn clone(&self) -> DescribeGameSessionPlacementInput
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
fn clone_from(&mut self, source: &Self)
1.0.0
[src]Performs copy-assignment from source
. Read more
impl PartialEq for DescribeGameSessionPlacementInput
[src]
impl PartialEq for DescribeGameSessionPlacementInput
fn eq(&self, other: &DescribeGameSessionPlacementInput) -> bool
[src]
fn eq(&self, other: &DescribeGameSessionPlacementInput) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, other: &DescribeGameSessionPlacementInput) -> bool
[src]
fn ne(&self, other: &DescribeGameSessionPlacementInput) -> bool
This method tests for !=
.
Auto Trait Implementations
impl Send for DescribeGameSessionPlacementInput
impl Send for DescribeGameSessionPlacementInput
impl Sync for DescribeGameSessionPlacementInput
impl Sync for DescribeGameSessionPlacementInput