Struct rusoto_gamelift::CreatePlayerSessionOutput [−][src]
pub struct CreatePlayerSessionOutput { pub player_session: Option<PlayerSession>, }
Represents the returned data in response to a request action.
Fields
player_session: Option<PlayerSession>
Object that describes the newly created player session record.
Trait Implementations
impl Default for CreatePlayerSessionOutput
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impl Default for CreatePlayerSessionOutput
fn default() -> CreatePlayerSessionOutput
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fn default() -> CreatePlayerSessionOutput
Returns the "default value" for a type. Read more
impl Debug for CreatePlayerSessionOutput
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impl Debug for CreatePlayerSessionOutput
fn fmt(&self, f: &mut Formatter) -> Result
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fn fmt(&self, f: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl Clone for CreatePlayerSessionOutput
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impl Clone for CreatePlayerSessionOutput
fn clone(&self) -> CreatePlayerSessionOutput
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fn clone(&self) -> CreatePlayerSessionOutput
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
fn clone_from(&mut self, source: &Self)
1.0.0
[src]Performs copy-assignment from source
. Read more
impl PartialEq for CreatePlayerSessionOutput
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impl PartialEq for CreatePlayerSessionOutput
fn eq(&self, other: &CreatePlayerSessionOutput) -> bool
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fn eq(&self, other: &CreatePlayerSessionOutput) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, other: &CreatePlayerSessionOutput) -> bool
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fn ne(&self, other: &CreatePlayerSessionOutput) -> bool
This method tests for !=
.
Auto Trait Implementations
impl Send for CreatePlayerSessionOutput
impl Send for CreatePlayerSessionOutput
impl Sync for CreatePlayerSessionOutput
impl Sync for CreatePlayerSessionOutput