Struct rusoto_gamelift::CreateMatchmakingRuleSetInput [−][src]
Represents the input for a request action.
Fields
name: String
Unique identifier for a matchmaking rule set. This name is used to identify the rule set associated with a matchmaking configuration.
rule_set_body: String
Collection of matchmaking rules, formatted as a JSON string. (Note that comments are not allowed in JSON, but most elements support a description field.)
Trait Implementations
impl Default for CreateMatchmakingRuleSetInput
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impl Default for CreateMatchmakingRuleSetInput
fn default() -> CreateMatchmakingRuleSetInput
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fn default() -> CreateMatchmakingRuleSetInput
Returns the "default value" for a type. Read more
impl Debug for CreateMatchmakingRuleSetInput
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impl Debug for CreateMatchmakingRuleSetInput
fn fmt(&self, f: &mut Formatter) -> Result
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fn fmt(&self, f: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl Clone for CreateMatchmakingRuleSetInput
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impl Clone for CreateMatchmakingRuleSetInput
fn clone(&self) -> CreateMatchmakingRuleSetInput
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fn clone(&self) -> CreateMatchmakingRuleSetInput
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
fn clone_from(&mut self, source: &Self)
1.0.0
[src]Performs copy-assignment from source
. Read more
impl PartialEq for CreateMatchmakingRuleSetInput
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impl PartialEq for CreateMatchmakingRuleSetInput
fn eq(&self, other: &CreateMatchmakingRuleSetInput) -> bool
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fn eq(&self, other: &CreateMatchmakingRuleSetInput) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, other: &CreateMatchmakingRuleSetInput) -> bool
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fn ne(&self, other: &CreateMatchmakingRuleSetInput) -> bool
This method tests for !=
.
Auto Trait Implementations
impl Send for CreateMatchmakingRuleSetInput
impl Send for CreateMatchmakingRuleSetInput
impl Sync for CreateMatchmakingRuleSetInput
impl Sync for CreateMatchmakingRuleSetInput