Struct rusoto_gamelift::VpcPeeringConnection [−][src]
pub struct VpcPeeringConnection { pub fleet_id: Option<String>, pub game_lift_vpc_id: Option<String>, pub ip_v4_cidr_block: Option<String>, pub peer_vpc_id: Option<String>, pub status: Option<VpcPeeringConnectionStatus>, pub vpc_peering_connection_id: Option<String>, }
Represents a peering connection between a VPC on one of your AWS accounts and the VPC for your Amazon GameLift fleets. This record may be for an active peering connection or a pending connection that has not yet been established.
VPC peering connection operations include:
Fields
fleet_id: Option<String>
Unique identifier for a fleet. This ID determines the ID of the Amazon GameLift VPC for your fleet.
game_lift_vpc_id: Option<String>
Unique identifier for the VPC that contains the Amazon GameLift fleet for this connection. This VPC is managed by Amazon GameLift and does not appear in your AWS account.
ip_v4_cidr_block: Option<String>
CIDR block of IPv4 addresses assigned to the VPC peering connection for the GameLift VPC. The peered VPC also has an IPv4 CIDR block associated with it; these blocks cannot overlap or the peering connection cannot be created.
peer_vpc_id: Option<String>
Unique identifier for a VPC with resources to be accessed by your Amazon GameLift fleet. The VPC must be in the same region where your fleet is deployed. To get VPC information, including IDs, use the Virtual Private Cloud service tools, including the VPC Dashboard in the AWS Management Console.
status: Option<VpcPeeringConnectionStatus>
Object that contains status information about the connection. Status indicates if a connection is pending, successful, or failed.
vpc_peering_connection_id: Option<String>
Unique identifier that is automatically assigned to the connection record. This ID is referenced in VPC peering connection events, and is used when deleting a connection with DeleteVpcPeeringConnection.
Trait Implementations
impl Default for VpcPeeringConnection
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impl Default for VpcPeeringConnection
fn default() -> VpcPeeringConnection
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fn default() -> VpcPeeringConnection
Returns the "default value" for a type. Read more
impl Debug for VpcPeeringConnection
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impl Debug for VpcPeeringConnection
fn fmt(&self, f: &mut Formatter) -> Result
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fn fmt(&self, f: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl Clone for VpcPeeringConnection
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impl Clone for VpcPeeringConnection
fn clone(&self) -> VpcPeeringConnection
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fn clone(&self) -> VpcPeeringConnection
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
impl PartialEq for VpcPeeringConnection
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impl PartialEq for VpcPeeringConnection
fn eq(&self, other: &VpcPeeringConnection) -> bool
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fn eq(&self, other: &VpcPeeringConnection) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, other: &VpcPeeringConnection) -> bool
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fn ne(&self, other: &VpcPeeringConnection) -> bool
This method tests for !=
.
Auto Trait Implementations
impl Send for VpcPeeringConnection
impl Send for VpcPeeringConnection
impl Sync for VpcPeeringConnection
impl Sync for VpcPeeringConnection