Struct rusoto_gamelift::ValidateMatchmakingRuleSetInput [−][src]
pub struct ValidateMatchmakingRuleSetInput { pub rule_set_body: String, }
Represents the input for a request action.
Fields
rule_set_body: String
Collection of matchmaking rules to validate, formatted as a JSON string.
Trait Implementations
impl Default for ValidateMatchmakingRuleSetInput
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impl Default for ValidateMatchmakingRuleSetInput
fn default() -> ValidateMatchmakingRuleSetInput
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fn default() -> ValidateMatchmakingRuleSetInput
Returns the "default value" for a type. Read more
impl Debug for ValidateMatchmakingRuleSetInput
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impl Debug for ValidateMatchmakingRuleSetInput
fn fmt(&self, f: &mut Formatter) -> Result
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fn fmt(&self, f: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl Clone for ValidateMatchmakingRuleSetInput
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impl Clone for ValidateMatchmakingRuleSetInput
fn clone(&self) -> ValidateMatchmakingRuleSetInput
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fn clone(&self) -> ValidateMatchmakingRuleSetInput
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
fn clone_from(&mut self, source: &Self)
1.0.0
[src]Performs copy-assignment from source
. Read more
impl PartialEq for ValidateMatchmakingRuleSetInput
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impl PartialEq for ValidateMatchmakingRuleSetInput
fn eq(&self, other: &ValidateMatchmakingRuleSetInput) -> bool
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fn eq(&self, other: &ValidateMatchmakingRuleSetInput) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, other: &ValidateMatchmakingRuleSetInput) -> bool
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fn ne(&self, other: &ValidateMatchmakingRuleSetInput) -> bool
This method tests for !=
.
Auto Trait Implementations
impl Send for ValidateMatchmakingRuleSetInput
impl Send for ValidateMatchmakingRuleSetInput
impl Sync for ValidateMatchmakingRuleSetInput
impl Sync for ValidateMatchmakingRuleSetInput