Struct rusoto_gamelift::UpdateGameSessionQueueOutput [−][src]
pub struct UpdateGameSessionQueueOutput { pub game_session_queue: Option<GameSessionQueue>, }
Represents the returned data in response to a request action.
Fields
game_session_queue: Option<GameSessionQueue>
Object that describes the newly updated game session queue.
Trait Implementations
impl Default for UpdateGameSessionQueueOutput
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impl Default for UpdateGameSessionQueueOutput
fn default() -> UpdateGameSessionQueueOutput
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fn default() -> UpdateGameSessionQueueOutput
Returns the "default value" for a type. Read more
impl Debug for UpdateGameSessionQueueOutput
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impl Debug for UpdateGameSessionQueueOutput
fn fmt(&self, f: &mut Formatter) -> Result
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fn fmt(&self, f: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl Clone for UpdateGameSessionQueueOutput
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impl Clone for UpdateGameSessionQueueOutput
fn clone(&self) -> UpdateGameSessionQueueOutput
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fn clone(&self) -> UpdateGameSessionQueueOutput
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
fn clone_from(&mut self, source: &Self)
1.0.0
[src]Performs copy-assignment from source
. Read more
impl PartialEq for UpdateGameSessionQueueOutput
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impl PartialEq for UpdateGameSessionQueueOutput
fn eq(&self, other: &UpdateGameSessionQueueOutput) -> bool
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fn eq(&self, other: &UpdateGameSessionQueueOutput) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, other: &UpdateGameSessionQueueOutput) -> bool
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fn ne(&self, other: &UpdateGameSessionQueueOutput) -> bool
This method tests for !=
.
Auto Trait Implementations
impl Send for UpdateGameSessionQueueOutput
impl Send for UpdateGameSessionQueueOutput
impl Sync for UpdateGameSessionQueueOutput
impl Sync for UpdateGameSessionQueueOutput