Struct rusoto_gamelift::UpdateGameSessionInput [−][src]
pub struct UpdateGameSessionInput { pub game_session_id: String, pub maximum_player_session_count: Option<i64>, pub name: Option<String>, pub player_session_creation_policy: Option<String>, pub protection_policy: Option<String>, }
Represents the input for a request action.
Fields
game_session_id: String
Unique identifier for the game session to update.
maximum_player_session_count: Option<i64>
Maximum number of players that can be connected simultaneously to the game session.
name: Option<String>
Descriptive label that is associated with a game session. Session names do not need to be unique.
player_session_creation_policy: Option<String>
Policy determining whether or not the game session accepts new players.
protection_policy: Option<String>
Game session protection policy to apply to this game session only.
-
NoProtection -- The game session can be terminated during a scale-down event.
-
FullProtection -- If the game session is in an
ACTIVE
status, it cannot be terminated during a scale-down event.
Trait Implementations
impl Default for UpdateGameSessionInput
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impl Default for UpdateGameSessionInput
fn default() -> UpdateGameSessionInput
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fn default() -> UpdateGameSessionInput
Returns the "default value" for a type. Read more
impl Debug for UpdateGameSessionInput
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impl Debug for UpdateGameSessionInput
fn fmt(&self, f: &mut Formatter) -> Result
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fn fmt(&self, f: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl Clone for UpdateGameSessionInput
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impl Clone for UpdateGameSessionInput
fn clone(&self) -> UpdateGameSessionInput
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fn clone(&self) -> UpdateGameSessionInput
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
impl PartialEq for UpdateGameSessionInput
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impl PartialEq for UpdateGameSessionInput
fn eq(&self, other: &UpdateGameSessionInput) -> bool
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fn eq(&self, other: &UpdateGameSessionInput) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, other: &UpdateGameSessionInput) -> bool
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fn ne(&self, other: &UpdateGameSessionInput) -> bool
This method tests for !=
.
Auto Trait Implementations
impl Send for UpdateGameSessionInput
impl Send for UpdateGameSessionInput
impl Sync for UpdateGameSessionInput
impl Sync for UpdateGameSessionInput