Struct rusoto_gamelift::UpdateFleetCapacityInput [−][src]
pub struct UpdateFleetCapacityInput { pub desired_instances: Option<i64>, pub fleet_id: String, pub max_size: Option<i64>, pub min_size: Option<i64>, }
Represents the input for a request action.
Fields
desired_instances: Option<i64>
Number of EC2 instances you want this fleet to host.
fleet_id: String
Unique identifier for a fleet to update capacity for.
max_size: Option<i64>
Maximum value allowed for the fleet's instance count. Default if not set is 1.
min_size: Option<i64>
Minimum value allowed for the fleet's instance count. Default if not set is 0.
Trait Implementations
impl Default for UpdateFleetCapacityInput
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impl Default for UpdateFleetCapacityInput
fn default() -> UpdateFleetCapacityInput
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fn default() -> UpdateFleetCapacityInput
Returns the "default value" for a type. Read more
impl Debug for UpdateFleetCapacityInput
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impl Debug for UpdateFleetCapacityInput
fn fmt(&self, f: &mut Formatter) -> Result
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fn fmt(&self, f: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl Clone for UpdateFleetCapacityInput
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impl Clone for UpdateFleetCapacityInput
fn clone(&self) -> UpdateFleetCapacityInput
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fn clone(&self) -> UpdateFleetCapacityInput
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
fn clone_from(&mut self, source: &Self)
1.0.0
[src]Performs copy-assignment from source
. Read more
impl PartialEq for UpdateFleetCapacityInput
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impl PartialEq for UpdateFleetCapacityInput
fn eq(&self, other: &UpdateFleetCapacityInput) -> bool
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fn eq(&self, other: &UpdateFleetCapacityInput) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, other: &UpdateFleetCapacityInput) -> bool
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fn ne(&self, other: &UpdateFleetCapacityInput) -> bool
This method tests for !=
.
Auto Trait Implementations
impl Send for UpdateFleetCapacityInput
impl Send for UpdateFleetCapacityInput
impl Sync for UpdateFleetCapacityInput
impl Sync for UpdateFleetCapacityInput